The game I expected to finish in one sitting. Yes, actually it was like that, but I played for 7 hours.
A production that is really ideal in terms of playing time and has done a good job for its price.
First of all, I would like to state that it could have been a crappy game because it would already be played and sold thanks to the recognition of Mr Enis Kirazoğlu, but the team really tried and tried to do the best and it makes you feel it.
I started to note the bugs I saw when I first entered the game, such as blocking and not hitting while hitting, and not being able to escape while avoiding at the most critical moments, especially when double hitting. There were patch that the team immediately updated and renewed and solved these problems, I did not come across a fatal error.
The team really laboured and although they could have made some parts simple, I liked that they tried to make those parts as beautiful as they wanted. It is clear that they are trying not to make a game but to make a good job.
Apart from that, the level of humour was just right for me, for example, the fact that there is a feature such as being rude for money is very cheesy and funny. For example, throwing kartvisit in the first episodes are very well thought out and nice details. Apart from that, I laughed a lot at the jokes made by the characters, I liked making fun of the little brat and other absurd characters. In the loop where we were in disguise, while asking questions to robots while trolling the robotic robotic game, it was very funny that it suddenly said CATCH. For example, when the hooded man turns into an aggressive state, the jokes such as the hooded man coming out as WITHOUT A HOOD are very good.
I was happy that the characters I found ridiculous in the game made sense at the end, except that the story and concept was good, but when you come to the end of the game, you establish a little connection with the characters because you are trying to understand something until the end of the game. 1 hour before the end of the game, I thought something like I couldn't connect with the characters, so a little more actually the story could have been intense when I was in the game.
Anomaly Agent has never repeated itself, I congratulate the game designer here because just when I thought it was boring and repetitive, I came up with a brand new gameplay. And the game is very comprehensive in this regard in order to avoid repetition. Special abilities really increase the pleasure of the game. It is nice that the side characters find meaning and develop with the story. The disguise scenes were very good, giving a sense of secrecy is exactly what I expect from an agent game, if they had more of this in the game, something good could have come out. Maybe it came to their minds later and they added such a thing.
There are loops that we solve the game not only by fighting but also by dialogues, those places were very nice and it would have been nice if they fed this feature to the game.
Bosses did not repeat themselves, only the first boss reminded me of the web-based games I used to play, the explosion effect was funny.
Features such as environmental death added a nice taste to the game, apart from that, the merging of enemy characters and the ability to stop it also added a very nice colour.
Apart from that, there is another detail that caught my eye, you could have made this portal design more beautiful, I couldn't help saying that the design felt very lousy, so don't misunderstand me, if it was something that came out once, I would say okay, but the general game could have been made more beautiful on flying from portals .(.....
If I come to the art design part of the game, it was really beautiful that I didn't expect, I said that some really nice designs were made in some scenes, I really liked the design part, in general, nothing caught my eye.
The music of the game was really good, especially in some scenes, I really liked the music that came out when they wanted to give chills.
Finally, if I were to liken the game to a game, I felt the Katana Zero inspiration, some sequences reminded me, whether it was the dialogues and the character's progress by discovering himself, and as my own interpretation, the game got faster and faster in fighting, it was slow at first, but as I opened the powers, it got faster, but knowing that it was difficult, it would be very nice if it was faster, I would feel the action more clearly.
Yes, it was a very professional work, I congratulate the whole team and I want the team to continue in this business because I liked, understood and liked the vision. I would like to thank Enis Kirazoğlu and his team, whose game taste and humour I like very much, for their efforts and contributions to the country in this sector, hoping to see more such beautiful productions......
I have to say I laughed so hard at the pets of the Pew Pew Games's in the credits :D damn.