This is the PC and Nintendo Switch game the West has coined the spiritual successor to Ganbare Goemon.
It had appeared as though developer and publisher GoodFeel decided to let BAKERU skip a western release - or maybe nobody felt like taking it on? This stunning platformer that feels right out of the glory days of the PlayStation 2 was stuck languishing in the land of the rising sun for perhaps all eternity, completely swathed in moonrunes, and likely never to be understood and enjoyed by the masses. Thankfully it has seen this localized release, but the journey it took has been painful at times.
Bakeru is a Mamedanuki, a shapeshifting creature from Japanese folklore. Bakeru can transform into different hero forms that affect his movement speed and attack power.
This is a level-based 3D platformer. You have large, linear stages but with little nooks to find. In each stage, you’ve got to destroy all the festival markers to unlock the exit. Bakeru is given the Tanuki Drum to aid him on his journey - this is the main method of attacking enemies. The L or R shoulder buttons are your basic attacks. You can string them together by alternating the buttons to keep a flurry of hits coming. You have charged attacks by holding down either L or R. You can press L and R to attack simultaneously in one harder, stronger blow. And you can charge both L and R down together for a big attack with some area of effect, but it’s slower and leaves you open to getting pinged from the side.
Some slightly different attacks and moves were introduced in this localised release, which mostly serve to increase Bakeru’s repertoire of moves and help him reach his combat potential. A spinning move by holding L that deals multiple hits in quick succession (great for bosses) and a precision strike by holding R. They are arbitrarily locked but you do unlock them early on.
The enemies are all based on different folklore and Japanese traditions. There’s a lot of charming stuff in here. My personal favourite are kendo masters who try to hit you with their shinai, since a well timed block stuns them and gives you an in. New larger mid boss enemies were added to the English version which murdered the entire flow for me coming off the Japanese version, but you get used to fighting them.
Each stage has three hidden souvenirs to find. They range from stuff like collectible pennants and figurines all the way to items associated with where in Japan they were collected, and there are five "Scoops" to find. Also, a short way into the game there is a third, occasional collectible hidden within stages that is much harder to find. You feel pretty accomplished when you find some of these.
The character movement is fluid but snappy, the transformations provide a ton of gameplay variety, the integration of the Tanuki drum into the operation of stage gimmicks is just so immersive… It’s like playing a remake of a lost Dreamcast game, it’s so stylized and it’s also very clear that fun was absolutely prioritised.
I’m a firm believer that old games aren’t better because they’re old, they’re better because they had a clear vision that they achieved through limitation. Imagine playing a classic 3D platformer that keeps that same feeling, while working to new, more liberating limitations.
Leaning into the Goemon comparisons, the game features stages that switch out the platforming for on-rails shooting, driving, surfing and even piloting a big robot. The only thing missing is a musical number, like Gorgeous My Stage or something. Maybe if we get a sequel.
BAKERU was released a week before Astro Bot and during a super busy month full of big releases. It was published by Spike Chunsoft, who are notorious for not handing out content creators any game keys. At the launch price, and at a tight part of an already strict year for spending, I was unable to pick the game up until the Steam Winter Sale, where it dropped to 50% off.
At that sort of price, Bakeru is a steal. The game didn’t exactly have the most hot initial performance in Japan and it has left me concerned for the future of Good Feel’s new and exciting IP. It’s truly refreshing to see GoodFeel branch out from making Nintendo-mandated Yoshi or Wario sequels and put together something more distinctly their own again. If you want to see more games like this in the dried up, boring video game industry we find ourselves in today, then grab yourself a copy of BAKERU and help keep the dream alive.
Because if games like these don’t sell, we’re doomed to live in the Just Dance and Madden mines forever.