Short review and verdict:
You are the commander of a bomber deployed on the western front of World War II. Throughout the campaign you will be completing variety of missions by micro-managing your crews on board the complete the objective and deal with the situation at hand. After every successful mission you would have the opportunity to upgrade your bomber and crews, making yourself better equipped for tougher missions ahead. I would recommend this game to people who enjoy vehicles and strategies. However, if you are looking for a more hands on experience of combat or piloting a plane, this may not be the game you are looking for.
The fate of your crew and bomber is in your hands, captain, lead the way!
Long version including personal opinions and analysis:
I would describe this game as "simple" but in a positive way. The basic game play loop and structure of the game is simple and paired with a linear campaign. You will be facing a variety challenges that would be mostly the same in every deployment and mission. The threat of enemy fighters, flak and the weather are threats that do not change significantly in nature throughout an entire play through. On the side of the campaign, while there is the option for you to pick which mission do you want to complete first, there are a few critical missions that must be complete in order to progress the campaign. I believe it is also possible to complete all the "optional" missions before undertaking the critical missions if you think you need a bit more resources for upgrading your plane prior critical missions. Overall your decisions in deciding which mission to complete has no consequences on how does the campaign progress. This should not be mistaken as a flaw of the game as the focus of it is on its game loop and situations you may face when conducting a mission.
The main focus and selling point of this game is its mechanics in handling your bomber and how do you combat threats
you face during a mission with the tools and crews you have on board. The game is designed in a way that crew and plane upgrades would never be abundant to the point where you could sit back as the plane deals with the threat themselves. The thrill of this game comes from managing your crew in just the right way to break out from a sticky situation such as being swarmed by enemy fighters after completing your objective and barely able to return to base.
This brings us to the topic of difficulty as this is the aspect that is the most essential one to cause the situation described above. I personally do not find this game particularly hard and believe that the current set up is the best for the game. You do get situations like the one described above occasionally but not to the point where every single mission you take devolves into a tight situation like that. The progression of upgrade you would be able to obtain feasibly is also inline with the difficulty of the missions as the campaign progresses. This balancing decision makes for good pacing that suits the design objectives that this game is aiming for in my opinion.
Overall I would recommend to anyone who likes dealing with vehicles in their game, especially propeller planes. However, as described in the verdict of the short review, I do not think this is something for those who are looking for thrilling hands on dogfight and intense maneuvers as none of those are features of the game. For the strategy part of this game, I believe it falls into a niche category of micro-strategy of managing individuals within a unit and nothing beyond it. This game is definitely not for those who are solely into grand-strategy due to the simplicity of upgrade system offered by this game. Nonetheless this may still be enjoyable if you are a fan of strategy games in general.