It didn’t take much to get me interested in Forza Horizon 5. Although I prefer Forza Horizon 4’s British setting over this game’s Mexican locale, I still find it to be very fun and enjoyable. Enough changes and updates were made to FH5 to distinguish it from its predecessor, but it’s also similar enough that fans of the franchise will feel right at home upon the game starting.
FH5 is a very good game in and of itself. It features plenty of road, dirt, cross country, and street racing, plus a good handful of speed traps, speed zones, drift zones, and jump challenges. At the same time, it leans into the vehicular adventure and story offerings, giving this open-world arcade driving game a bit more structure for (new) players who need some guidance on where to begin.
In Horizon Adventure, you are tasked with establishing outposts for the main event, road racing, dirt racing, cross country racing, PR stunts, and street racing. You then earn Accolades to unlock and take on the outposts’ lineups of expeditions and stories, as well as win the finale races. Of these, I especially enjoyed the few stories that flesh out the supporting characters, specifically Alejandra and Ramiro.
“Vocho” tells the importance of the VW Beetle to Alejandra’s family, and to Mexico by extension. It plays like FH4’s “British Racing Green”, but with a touch of personal history. Ramiro’s fun nature shines in “Lucha de Carreteras”, which features street racing infused with lucha libre styling. “V10”, the sequel to FH4’s “The Stunt Driver” that marks the return of stunt coordinator Mike Steele and actor Frankie Beaumont, is also a standout.
FH5’s map is the largest one in the series to date, with varied geographical and topographical features: desert, volcano, mountain range, wetland, jungles, beaches, and plains. This map is also meteorologically diverse, with adjacent areas possibly having different weather conditions. To see a dust storm brew up during spring season is breathtaking, and to race into it is thrilling.
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What I enjoy about FH5’s Accolades system is its clarity. The game openly states what Accolades can be earned, how to earn it, and how far along you are in doing so. Browsing the lists of over 2000 Accolades inspired me to try things I previously didn’t care much for, including making an earnest effort in drifting and tuning cars. Essentially, FH5 fine-tunes the tried-and-true gameplay that FH4 offered, and provides a more well-rounded and approachable gaming experience as a result.
That being said, Accolades being one of the measures of success makes Horizon Adventure a bit too easy. Despite my benefitting from it, I feel like I didn’t earn the privilege to participate in the finale races. Does it make sense that I get to race in The Marathon, the Horizon Street Scene finale race, without having competed in a street race event? Frankly, once you’ve completed the finale race, going back to the individual race events is rather anticlimactic.
The game’s large map, while a selling point, is also a weakness. With points of interest far apart and the scenery in between being generally unremarkable, long drives get tiresome quickly. In fact, it’s more fun, efficient and productive to drive from point A to B as crow flies, so you can earn some Skill Points while you blaze across the terrain. While I’m partial to road races in Forza Horizon games, I found this Mexico game map to be remarkably conducive to cross country racing and trailblazer challenges. They’re easily the best racing parts of FH5.
On the other hand, I found dirt racing to be spectacular, and road racing exhilarating in the Rally Adventure and Hot Wheels expansion packs respectively. The Badlands map in Rally Adventure is more compact, but topographically interesting and fun to explore. Rally racing, a new addition to the Forza Horizon franchise, introduces a layer of complexity to dirt racing that I welcome wholeheartedly. I’ve started playing rally racing in first-person mode for the extra sense of realism and excitement.
Hot Wheels feels wholly unique with the setting being three aerial islands connected by the toys’ signature orange tracks, as well as ice tracks, water flumes, and magnet tracks. Although you’re confined to the tracks most of the time, thus losing some open-world exploration, speeding through loop-the-loops, diving straight into a volcano, and winding through giant trees and mountains mid-air, exploring this fantastical racing wonderland at top speed make up for the constraints.
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And once you’ve played these expansion packs, the flaws of the main game’s map become more apparent. With it being so big, it regularly feels empty during the past two months of playing. I rarely run into other online players on the road since they’d often be hanging out at the Horizon Festival outpost or seasonal challenge locations. Other outposts are usually empty. With few traffic vehicles on the roads as well, the game world feels very dull.
Only Guanajuato, one of two featured cities, makes for interesting setting for races. Its winding narrow roads make street racing exciting, and its underground tunnels make the Hide and Seek game mode rather challenging. And of the four featured archeological sites, only Ek’Balam and Teotihuacan get the most exposure and use. It’s a shame not all landmarks get the same love and attention.
At the time of writing, FH5 is on its 43rd and final monthly Festival Playlist series that features daily and weekly challenges. After this, the game will re-release previous series as voted by the community. This is great news for me because being late to FH5 and having already spent over 200 hours playing, it’s the daily and weekly challenges that keep me coming back, even if it’s just for several minutes. If it weren’t for the live service content, I would have stopped playing tens of hours ago.
Regardless of FH5’s longevity at the time of this review, I think this game is absolutely worth playing even without the live service content. While I admit the game is less fun without them, there is plenty of offline content in FH5 to satisfy fans of arcade driving and open-world adventure games. Because the gameplay is fine-tuned and accessible, and made even more fun with the two expansion packs, I recommend not just the Standard Edition game, but also the Premium Edition.
The 43rd series being the last one hints at news of Forza Horizon 6 being on the…uh, horizon. If the content of FH4 and this game were any indication, the next game will continue to feature stories about the host country or region’s automotive and racing history, and showcase its geography and monuments. Given that, I’m guessing FH6 will be set in either Germany or Japan. Whether I’m right or not, I’m looking forward to a sequel. Here’s hoping FH6 will smooth out the few rough edges of this game and give us an even more polished racing adventure experience.
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