Sad to say, this multiplayer game proved a tad chaotic for my tastes.
I'm a huge Left 4 Dead fan, and this is evidently trying to be a L4D-style game to some extent (though your four g'busters can be opposed by one person playing the starring ghost of any level; but it's not a necessity to get a game rolling, unlike many another 4v1 games, and my review will only be addressing the co-op mode in any case). Alas, it doesn't duplicate the things that I feel make L4D/L4D2 my two favourite multiplayer games of all-time...and I know some of you might consider the angle I'm approaching this review from to be a tad "biased", but here we go anyhoo...
Unlike L4D, the four ghostbusters aren't really encouraged to stick together. Indeed, any bots you have with you will set the tone by immediately smegging off to whatever corner of the map they feel inclined, without so much as glancing over their shoulders to see if you're following! What this means is, out of four g'bs: while one may be running around calming the citizenry, and another one collecting "spores, mould and fungus" that can lead to upgrades later on back at the Firehouse...another one or two might, if you're lucky, be off doing the actual "ghostbusting" part! Y'know: THE PLOT! What this meant for me, then, was: it all felt a lot less like a "team effort" than L4D - where it's crucial to stay near each other, and constantly have each other's "backs" - and more like an "every man for himself"-fest...and thereby seemed to lack any meaning as a multiplayer game, period.
Also opposite to L4D: any AI companion "bots" played by the program - far from being completely "useless" where the fulfilment of actual progress-making tasks (like moving forward!) is concerned - are in fact chock-full of initiative, and might actually do all the ghostbusting themselves while you're busily picking up bonus stuff and/or calming the tits on everyone. Many is the time I thought, "Dang, I should probably get on with the actual 'ghost' part"...when the game announces that the job's already been done by the hired help, and the mission's over! Talk about feeling like a fifth wheel...
In all honesty: I just didn't see much point to playing this with other human beings - with whom I'm used to doing far more planning/coordinating - or even bots, for that matter, considering how "OP" they seemed to be. This may as well have been a single-player game, best as I can tell (or maybe a 1v1, if someone's playing the ghost). That said: I'm more than happy to acknowledge that perhaps I just wasn't "playing it right"...and different strokes for different folks, as always. Perhaps this'll be YOUR next favourite co-op "jam" with friends and family, even if it didn't turn out to be mine...
On the plus side: it looks and sounds great, is totally appropriate for the whole family - not least of all 'cause one or two "janky wheels" won't necessarily lose the level for you! - and does a very good job where the "fan service" side is concerned. I just didn't find it a terribly compelling game in and of itself, and hoo-boy...does it get super-repetitive, super-fast! I also found the mechanics of actually getting a ghost into an open trap difficult to master, rendering the whole business of "getting into the game" not especially fun, but yet again: maybe it was just me.
Verdict: 6.5/10.
(PS It's not scary in any way, shape or form. I know you're saying "no derr", but hear me out: imagine a game with moments like the "library ghost" scene in the original GB movie! Sadly, this ain't that game.)
(PPS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/
http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210
Cheers!)