Honestly, a pretty refreshing counterpoint to current trends, and a nice throwback.
It's a fairly straightforward 2D top down combat/puzzle "progression" game.
Hesitant to label it as 'RPG', since the roleplaying was always a flimsy tag, but hey. It's what we got.
What makes it a nice throwback, is that the whole level is hand crafted and fixed. No 'procedural generation', but that's what makes it good and interesting.
It's not perfect of course.
The weapon balance is a bit wonky.
With the axe being my least favourite. If I didn't "have" to use it on some enemies, I simply wouldn't. the delay between input and swing (because of the wind up for the aoe attack) is too long, making it awkward to fight with anything but a completely still tree.
Enemies aren't perfect either. With the giant bone-spider having too long a reach for how instant its attacks are. Or the spin-tree. Then again, maybe I haven't perfected fighting them.
Finally, a lot of the game feels like "toys have been taken away". The dash is too weak until fully upgraded ... etc.
But as I've said I like it overall.
There isn't too much handholding.
The puzzles are nice, but simple enough to not have to spend hours thinking before getting back to the thick of things.
The combat is on the easy side for me. But that's not a bad thing, as the main point is to go see and unlock all the things, without being stymied too much.
And the game comes as a nice little package of fun.
It's not too expensive. At £8.50, it's a fair price for what it is (I completed it in less than a full day)
And the story is minimal, but interestingly weird.
and overall, I found the unlocking / upgrading part engaging without having to do grinding before moving on.
If you get stuck on one side of the map, you can always try another. And there are always little tidbits to look for, and discover.
The aesthetic is also quite nice overall
If you like games with top-down combat and some puzzles like Bastion, or Hyper Light Drifter, you'll probably like this one too