Played this game for about 68 hours on xbox and am currently in a new playthrough on pc.
This game is rather odd, in a good way. I'd say this would probably be like a 5.5/10 on an objective scale, but there are some things that made me like this game so much I bought it twice.
The world itself is just very interesting. A city in noir-cyberpunk-anime style with some weirdly interesting things in it. Really hard to describe. The feeling it gives is similar to the Playstation exclusive Gravity Rush series, if you played that. In terms of that the setting is such a strange world that I was eager to learn more about it.
So you run around in Mato as Doe, a detective that solves people's everyday problems. Generally, the plot is told in visual novel segments, none of which are voiced, sadly. Through rare, there are some really georgeous event CGs.
Doe forms a team together with Gram, who saves him from a bad situation at the start of the game.
Looking at it, it is as generic as it gets: Doe solves some problems running around town, and at the end of nearly every mission he finds out that these monsters - idk what they are called - are responsible for peoples problems. So Gram travels to another dimension to terminate them and thereby resolves the situation in the real world.
Basic anime stuff you might say. Yes, but no. During these missions you get dropped many hints that make all this stuff weird. People in Mato lower class need to buy oxigen tanks to survive. Factory workers get scammed and then start a revolution against the greed company overlord. Weird government research projects. Weird death cults. And so on. not exactely befitting of the anime trope.
On their adventures Doe and Gram gather a bunch of misfits to help them along: the master thief Butterfly, ptsd-soldier Smoker with a drinking problem, a paramilitary/mafia type boss Lady Edelweiss with a Deathwish, and more. A prettly likeable bunch.
Maybe it is due to the translation, but it feels like characters always think three steps ahead, a conversation starts normal and then characters sometimes come to weird conclusions that can easily be missed if you just read the dialogue and dont think about the consequences between the lines.
Not gonna lie, in the end the plot gets really weird introducing time travel shenanigans and other philosophical concepts. However. I really like that? It builds up to the end by escalating further and further. But enough about that.
The dungeon crawling is similar to Soul Hackers 2. The main antagonists all have their persona-like palaces that are similar to the soul matrix in Soul Hackers 2, except less annoying because these dungeons are not overly complicated mazes. And they look prettier.
In combat, the party draws from a single health pool, which is interesting. All characters have specific roles to fill, and every single one of them is useful with interesting skills. Gram is the typical swordsman, butterfly is a thief with poisoning, healing and trap abilities, Smoker is a defender/buffer type character and so on.
The two biggest downsides I must admit are performance on pc with some strange frame drops (including on the steam deck; I recommend high settings with AA off and locking it to 30 fps, yet even then it will drop frames to like 22ish in some hub areas and maybe some endgame dungeons) and the monster design. The monsters are mostly just some wacky shapes, that's it. They could have been cooler.
Regardless. This is a janky and overly ambituous game that only partly archieves what it sets out to do.
But the good things really are good and refreshing. I recommend it for the philosophical, weird story and world, the aesthetic and the cool characters.
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