To The Outsiders and Two Feathers, please try to get Slipknot,Iron Maiden, Theory Of A Deadman, Nickelback (Yes seriously), Blaze Bayley, AFI, Mortemia, Cradle of Filth, Marilyn Manson, Ozzy Osbourne, Seether, Skillet, Foo Fighters ,Guns N Roses, Bon Jovi, Tarja Turunen, Marco Hietala, Within Temptation, Nightwish, Floor Jansen, Evanescence, Green Day, Sum 41 etc for this if possible!
>be me 😎
>getting into Metal Hellsinger 🎸
>because who doesn't like rhythm and metal, right? 🎶
>hear about this new DLC, "Purgatory"
>sounds intense, so I hit "download" faster than a double kick drum 💾
>install complete 💻
>here we go 🎮
>three new songs with some serious metal royalty 👑
>Matt Heafy from Trivium 🤘
>Melissa Bonny from Ad Infinitum 🎤
>Joe Bad from Fit for an Autopsy 🔥
>headbanging level: off the charts 🤯
>they say it's going to elevate the game to new heights ✈️
>I'm in 🙋
>open the DLC
>first thing I notice: Telos bow 🏹
>it's a bow, but like, you shoot demons with it to the beat 😈
>arrow shots are precise, so I have to time my rhythm ⏱️
>feels a bit slower than other weapons, but when you get that headshot?
>chef's kiss 👌
>plus, you can pick up fired arrows for endless shooting ♻️
>I'm like, "Is this Arrow or The Hunger Games?"
>either way, I'm down 🏹💥
>cosmetic skins?
>Obsidian, Amethyst, and Chromatica 💎
>they're basically recolors, but I mean, who doesn't want a shiny bow? ✨
>not game-changing, but hey, who doesn’t like some bling?
>now I can look fancy while shooting demons in the face 😜
>totally worth it 💰
>the new songs though 🎵
>Goodbye My Morning Star by Matt Heafy
>Swallow the Fire by Melissa Bonny
>Mouth of Hell by Joe Bad
>each track is like an energy drink for your ears ☕
>the vocals, the riffs, the growls—just *chef's kiss* 👨🍳
>Melissa's voice is insane, smooth one minute, growling the next 👩🎤
>Matt's energy is like a thousand volts of pure metal ⚡
>these songs alone make the DLC worth every cent 💵
>playing through the new content
>getting into the rhythm, shooting to the beat 🔫
>it's like a dance, but with more explosions 💥
>the town's filled with demons, and I have a bow—what could go wrong?
>keep hitting my shots, keep headbanging 🤘
>it feels good
>actually, it feels great 😃
>all in all, the Purgatory DLC delivers
>new songs that slap 🎵
>new weapon that demands precision 🏹
>cool skins that add some flair 💎
>could there be more story? Sure 📖
>could there be more content? Yeah 🏗️
>but I'm not complaining, I got metal and demons to shoot 🎸😈
>I'm a simple person
>give me a bow, a few metal tracks, and a town full of demons, and I'm set 🎯
>rock on, Metal Hellsinger 🤘
>9/10, would slay demons to metal again 🥇
Ryan George Style Pitch Meeting: Metal: Hellsinger - Purgatory DLC
Publisher: So, you have a DLC for me?
Game Designer: Yes! It’s for Metal: Hellsinger, and it’s called Purgatory.
Publisher: Purgatory? So, like, a place where souls wait to be judged?
Game Designer: Exactly! But here, Purgatory is where demons go to get shredded—literally and musically.
Publisher: Oh wow, okay. I’m listening. What’s new in this DLC?
Game Designer: We’re adding three brand new songs that’ll make you headbang until your neck files a workers' comp claim!
Publisher: Ooh, what songs?
Game Designer: Goodbye My Morning Star by Matt Heafy of Trivium, Swallow the Fire by Melissa Bonny of Ad Infinitum, and Mouth of Hell by Joe Bad of Fit for an Autopsy.
Publisher: Matt Heafy and Melissa Bonny are tight!
Game Designer: Right?! It’s like a metal dream team. Pure chaos wrapped in guitar riffs.
Publisher: Wait, Joe Bad? Is that a real name?
Game Designer: Yep! That’s his stage name. You can’t get more metal than Joe Bad.
Publisher: Joe Bad... sounds like a tough guy nickname, but I’m still not totally convinced. But alright, I’ll roll with it. What else do you have for me?
Game Designer: Glad you asked! We’ve got a brand new weapon: the Telos bow.
Publisher: A bow? So, we're shooting arrows now?
Game Designer: Yep! And it gets even better—when you shoot the arrows, you can pick them up afterward and fire again. So, you never have to stop shooting!
Publisher: Wait, wait—so it's like recycling, but with violence?
Game Designer: Exactly! We’re saving the environment... one demon at a time. And you don’t even need a recycling bin. Just shoot, pick up, shoot again.
Publisher: Oh wow. So, we’re saving the planet while slaying demons. That’s... very considerate.
Game Designer: Right? We’re all about eco-friendly destruction!
Publisher: Fair enough. And what about skins? Any new looks?
Game Designer: Oh, you bet! We’ve got three new skins: Obsidian, Amethyst, and Chromatica.
Publisher: Are they brand new designs?
Game Designer: Well... not really. They’re slight recolors of the existing skins.
Publisher: So you’re telling me people are paying for slightly different shades of the same outfit?
Game Designer: Yep! Super easy, barely an inconvenience.
Publisher: Super easy? So it’s like when you buy the same shirt in different colors and pretend it’s a whole new outfit?
Game Designer: Exactly! But with more sparkle.
Publisher: Sparkles? Really?
Game Designer: Oh yeah, they shine in the chaos. Plus, people love shiny things!
Publisher: Well, alright then. What else is new? Any cool gameplay features?
Game Designer: Oh, absolutely. The Telos bow gives you bonus damage for headshots—because what’s more metal than shooting demons in the face with perfect precision?
Publisher: Wait, so you’re telling me players are going to rhythmically headshot demons?
Game Designer: Exactly! It’s like being at the front row of a concert, but instead of dancing, you’re sniping demons with arrows while the music blares.
Publisher: Wowowowow. That sounds amazing.
Game Designer: I know! And when you nail those headshots perfectly timed with the music, we trigger an epic guitar solo!
Publisher: Hold on—so you're rewarding players for hitting headshots with guitar solos?
Game Designer: Yep! It’s like a rhythm game, but instead of tapping to the beat, you’re shooting demons to it.
Publisher: Oh my god. That’s... that’s genius.
Game Designer: Right? It’s like Guitar Hero, but way more violent.
Publisher: Very considerate! So, what about the skins? Do they do anything special?
Game Designer: Nah, they’re purely cosmetic. But they sparkle. And that’s enough, right?
Publisher: Well, okay then! I’m sold. But wait, what’s next? You’ve gotta have something wild planned for the future!
Game Designer: You mean for the next DLC? We’re thinking about underwater demon fighting. Underwater demon fighting!
Publisher: Underwater demon fighting? Wait, that sounds amazing. Picture it—demon sharks, seaweed monsters, and—Metallica blasting from the depths while you're battling in a submerged city.
Game Designer: Metallica underwater? Oh, it’s gonna be insane.
Publisher: Right?! We’ll turn Atlantis upside down with pure metal and chaos! Tidal waves of demons crashing through the city as Metallica shreds in the background!
Game Designer: Atlantis, Metallica, and demon sharks? Take my money. Now.
Publisher: Well, okay then! This DLC is gonna be huge.
Game Designer: Great! Let's make sure that Purgatory DLC is just as big!
Publisher Because Nothing Else Matters right?!
Game Designer: YEAH, YEAAAAAH!
(Fade out as they both air guitar rock out to Ride The Lightning)
(There's no underwater DLC planned sadly, IF ONLY!)
Read more...