First things first, if you're new to Moss you will most certainly want to play through the original game before starting this one.
As a pretty serious enjoyer of the first game, I came in with hefty expectations of the sequel. Book II doesn't immediately jump out as a better game than the first, but there are numerous little improvements and touchups here and there that eventually add up to an even more refined experience.
Of particular note is the narrative which feels like a significant upgrade. Not only do we get some satisfying closure, but - not unlike the first game - the way the player is involved in the story is very cool. And of course that gorgeous fairytale magical aesthetic is still on full display. Quill's story got a beautiful and bombastic conclusion, but they've left the door open just a crack for some other cool stuff to happen in the universe, and I really hope we'll get to see where it could go.
By and large however this is really more of the same, and with the same being arguably some of the best that VR gaming has to offer I'm really quite pleased to have had some more of it.
Rift's first consumer headset came out something like 8 years ago, I'm sick of shitty little proof of concepts and glorified tech demos. I want proper games. No wait. I want proper virtual reality games, not just regular games haphazardly ported into VR for no obvious reason.
So many times I try some VR game and I'm all like 'but why vr tho? you do nothing with it that couldnt have been done on a regular screen' or it'll just set off my motion sickness and I'll need to go lie down for a bit.
Moss I & II are amongst those very rare VR titles that I can comfortably immerse myself in for an hour+. They are also two of the few VR games that actually take advantage of the platform and create an experience that cannot work in traditional 2D.
Incredulously, Polyarc has somehow managed to make Quill even more adorable this time around, reaching critical levels of cuteness that I can't even