Not Sure Why This is Praised – Feels Unfinished and Clunky
I really wanted to like Vertigo 2, but I’m honestly confused about why it gets so much praise. It has so many frustrating design choices that make it feel unfinished and unpolished.
Movement is a Complete Mess
The teleport system is hard-coded to your movement trackpad, meaning you constantly teleport by accident while trying to walk. On the other hand, when you do want to teleport with precision (like in platforming sections), you can't prevent your character from walking at the same time—leading to endless frustrating deaths. Why on earth can’t we rebind our buttons like in other VR games? Who thought this movement system was a good idea? It’s awful.
The World Feels Large but Empty
At first glance, the levels seem expansive and impressive, but there's almost nothing to interact with. A huge part of what makes VR games immersive is the ability to play around with objects, yet Vertigo 2 feels lifeless in that regard. There's no incentive to explore beyond the occasional secret room for weapon upgrades—ammo refills automatically, and there’s no rewarding scavenging or hidden details to uncover. You’re just moving forward, ignoring everything that isn’t a combat encounter.
Combat Feels Cheap, Not Challenging
If exploration isn’t the focus, surely the combat makes up for it? Unfortunately, no. The AI is dumb and predictable—either charging at you brainlessly or awkwardly running into objects while shooting. To compensate, the game just makes enemies ridiculously tanky and lets them deal massive amounts of damage. Even basic enemies take a full magazine to kill. Instead of being fun or strategic, fights feel like bullet-sponge slugfests where you just dump ammo into damage-sponge enemies while trying not to get shredded in seconds.
Final Thoughts
There’s so much wasted potential here. The game could be great, but it's held back by baffling design choices and a lack of polish. If the devs want to make this enjoyable, they need to:
- Fix the movement system (or at least let players rebind controls).
- Balance the combat—increase player health, reduce enemy damage, and add more enemies instead of just making them tankier.
- Make the world actually interactive so exploration feels rewarding instead of just something you rush through.
Until then, I can’t recommend it. Vertigo 2 is a frustrating experience that constantly gets in its own way.