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Wednesday, December 18, 2024 10:42:43 PM

Gord Review (Okami)


Mixed Review: A Solid Game with World-Building Issues


Rating: 7/10


:
This game offers solid gameplay mechanics, an engaging thriller/horror mood, and good 3D models, music and cut-scenes. However, its world-building, especially its representation of Slavic mythology, has significant issues that may bother players familiar with the source material.




What Works Well:

1. Gameplay Mechanics:
The mechanics are simple yet effective, providing an enjoyable experience. While not groundbreaking, the gameplay is fun, particularly at a discounted price. The inspiration from games like Rimworld is clear, but the developers have added their own twist with good results.

2. Atmosphere:
The thriller/horror vibe is immersive, and the game's mood effectively draws the player into its world. It’s challenging without being overly complex, making it accessible while retaining a sense of accomplishment.

3. Cultural Research:
The developers clearly put effort into researching Slavic mythology. Names, themes, and the spelling of deities are accurate, and the gods’ realms and domains are depicted faithfully.


Where It Falls Short:

1. Overly Grim Tone:
While the game’s dark atmosphere is engaging, it feels unnecessarily bleak for the source material. Slavic myths often emphasize balance—gods, spirits, and creatures are rarely purely good or evil. A theme of restoring harmony to the land, perhaps by dispelling horrors and inviting the return of neutral or benevolent spirits, would feel more authentic. Visual changes, like brightening the environment after clearing horrors, could further reinforce this idea.

2. Misrepresentation of Gods:
The depiction of good and real gods versus evil and false gods does not align with Slavic mythology. Traditional Slavic deities represent various domains (e.g., love, death, nature) without falling into a strict binary of good versus evil. This dualistic approach feels more rooted in Abrahamic traditions than in Indo-European polytheism. A more fitting antagonist could be a malevolent lower-tier being, a rogue sorcerer, or even an invented character like an evil offspring of Veles. This would honor the source material while allowing for creative freedom.

3. Design of Monsters:
Some creature designs deviate too far from their mythological origins. For example, the Zmij (orriginally spelled as Żmij) is portrayed as a dragon-like figure, which feels inconsistent with its traditional depiction as a venomous, winged serpent—often associated with Veles. While artistic liberties are expected, a closer adherence to cultural authenticity would enhance the experience for players familiar with these myths.


Suggestions for Developers:

1. Keep drawing inspiration from rich cultural traditions like Slavic mythology, but strive to remain true to their essence.
2. Avoid filtering ancient myths through a modern Western lens, as it dilutes the unique aspects of the culture.
3. Incorporate authentic designs with subtle creative flair, and consider thematic elements like balance and harmony, which are central to many polytheistic traditions.

Final Thoughts:
Despite its flaws, this is an enjoyable game that shows great potential. It’s refreshing to see a title explore Slavic mythology, and I appreciate the effort that went into its creation. With some adjustments to world-building and creature design, future projects could become even more compelling.