The ability to tell a story is always a challenge but the start of Bioshock feels good, properly paced while keeping the player interested. The choice is plenty. How you approach your enemies, if you want a more bullet based playthrough or all the shiny powers to destroy, lure, deceive , burn or shock enemies. It's also one of those games where exploration pays off. There's plenty of rooms, bins and people to loot. It's wise to save some money for a emergency (just like real life, uh?) or to buy your way instead of use the hacking mini-games. The game does not force your hand to go all in in a one way of playing and it gives you plenty to choose from when it comes to how you want to approach some enemies. Speaking of these enemies, it's important to know that you will never reach a point where you will feel 100% stuck fighting them. If you do not have a way to use your powers, no bullets, or weapons you can still go melee and if you die you can go back to the same enemy and finish him/her off. This is a nice touch since it will avoid frustration of the player if he/she spent all the money and has ran out of ammo.
The calm music, the unique scenery brings back the golden era of FPS games where creativity was rewarded and made the player feel connected to the odd, creative world. You can expect some plot twists and some changes regarding how you approach certain enemies (or allies?). Weather you want to replay or play it for the first time this remastered run without issues, very smooth without a single crash. The extra click on "play" with the 2k launcher was also fast and there was no to struggle with it. Take your time, explore the map, don't rush it and be creative in using your powers. If you find some collectibles in the force on Director's commentary then take a break to watch it as it will put you more interested in the game's lore (the game also warns you of some spoilers by watching it so take that in mind).