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cover-Affogato

18 Ağustos 2023 Cuma 13:41:18

Affogato İnceleme (Azure79♀)

Rough around the edges, but I'm enjoying it so far.
I greatly enjoyed the music with its jazz tones mixed with dance. Adaptive music added to the battles is a fantastic touch I can't praise enough, with a 1x, 2x, and paused version of the battle theme. Music player in the phone is nice, but I wish I could set it to play random or make playlists.
The overworld artstyle feels derived from Arknights while having a certain own take on the style. The character portraits are well drawn in a style I can't quite identify the inspirations of.
I can certainly feel Va-11 Hall-A inspirations, like the articles available on the phone (the comments are a welcome addition to it, I wish Affogato made comments about the articles after reading them, though), drinks making (altho this may be closer to coffee talk, which I have yet to play) and returning to the room at the end of the day, which may be a Persona thing. Speaking of which, the fact there is a looming calendar date, plus use of tarot card reminds me of it, especially with there being 3 social stats which bars you from progressing relationships and the free-roam city is similar to Persona, if only there was a quick travel home tho.
The unique menu items have fun little descriptions, I wish that side bar was a little less clunky by maybe using categories or having it focus on the opened recipe instead.
Mephista is funny, altho this may come at a cost of the tone given the first story arc is about suicide.
Lindsay has my favourite outfit I've seen so far, but she basically has Fluttershy's personality, minus the animals (plus for me, but might make you hate her).
Natalie is your typical burnt out journalist, and I think is quite a mood.
Issues so far:
Lack of a content warning for suicidal thoughts, and POV of someone jumping off a building. As someone that's been there, that scene was slightly terrifying... (I'm way past it now b
Shop customisation could have benefited from a separate menu, rather than simply using items in your bag
Forced to follow a specific order to make certain coffee, for example if you add milk to an Espresso, it makes 'Caffe Latte' and stops you from creating 'Caffe Mocha' despite both using milk.
Affogato's walk animation looks awkward since her hands swing faster than she takes her steps.
UI translations have been a bit sub-par, 'reorganise' and 'restart' are too similar
Card descriptions don't include stats, or what their children/spawned cards do.
Counter for how much mana the hermit has generated would be nice.
Lack of sound FX when beating a boss really takes you out of the moment.
Clunky controls in battle:

Sometimes I'm unable to focus target enemies...
Hotkeys not working sometimes (specifically changing battle speed)
Unit placement, sometimes I place them behind yet they end up in front, I wish it pulled up a little UI addition for where in the party the unit is placed.
When units get de-synced, such as from certain enemy attacks, your front unit (usually Chariot) may end up behind where they lose their purpose (tanking/ aggro) and your squishier units will die. This is fine as it adds difficulty, but the players have no way to stop and reorganise the team making it feel out of their control.

Writing issues:
I have no clue why we are shown the start of the Aoi demon fight at the start of the game, it feels like it shows no narrative purpose and spoils that entire section since we are already shown: That she made a contract and why she made the contract.