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1 Kasım 2023 Çarşamba 15:24:45

Gord İnceleme (Thaeric)

Annoying.
That sums it up perfectly, to be honest.
When someone sees a game touted as having a flair of RTS and Base Building they typically expect a great deal of effort went into making those (usually core) elements of a game smooth, intuitive, and fulfilling. That is exactly the opposite of what I feel when I play Gord. Every single task seems monumental, slow, clunky, and a PITA.
The primary focus on the game seems to be the exploration and travel across various maps by controlling characters directly. During this process you'll be dealing with mobs, traps, sanity-draining-darkness and more. The base building element of the game takes a back seat, and is really more of just a requirement to allow you to explore and fight your way through the darkness.
That would be fine, except the level of micromanagement of the characters is absurd, especially given the speed of combat and the lack of intelligence of the characters. What this means is you'll spend a majority of your time trying to control the precise locations your characters stand, walk, and fight to make sure they don't get themselves killed. For example, archers? You'd think they would try to keep distance between themselves and enemies that come running out of the woods. Nope, they'll stand directly next to your axe wielders and get hit just as often if you don't make them move.

Meanwhile, the base building has it's own annoyances. Roundish walls, and squarish buildings. Mix in a very limited size of the circle of walls, large size of buildings, and you suddenly have an annoying game of 'will it fit if I move this?' while your villagers are busy wandering off mindlessly into the darkness, and getting attacked, as they search for the resources their professions set them to work on.
That lack of self preservation your villagers have really begins to stand out as you're busy micromanaging your scout or combat party towards the goals of the map. Then you get to try to micromanage multiple situations at once. Fun!
The Inventory system is horrendous. So your little war party is exploring and comes across a box with trinket that would be useful to one of your characters. Except, you don't know which character it would be useful on, or even what the trinket is until after you've clicked on the box. At which point whichever character(s) you have selected will rush to the box and grab it. Then you get to play 'guess who picked it up' as you click on each character individually, open their inventory, and look for the new item. Once you've found it and determined it would be best on Joe-bob then you have to have the character who picked it up drop the item. Then click over to Joe-bob and have them pick it up. All while the world around you continues on... which means at least one of your villagers is probably being eaten by wolves they randomly walked into instead of staying to the safe, well lit areas and paths.
I truly wanted to like this game. I love base builders, and I love games that have a dark and brutal feel to them. I also typically enjoy character growth from experiences. None of those preferences staved off how annoyed I felt playing Gord. A shame, truly, because it seems like the story and world were definitely what I was hoping for.