HeistGeist İnceleme (JMobius)
The game is a bit expensive for the amount of content that it offers compared to many alternatives, but it's got some great ideas. I admit that I almost passed on it just because I thought the name was silly; I'm glad I didn't.
The highlight, I think, was the overall heist design. It's basically the only title I've ever seen that nailed emulating the genre aspects of the team splitting off and tackling specialized goals in parallel. Each party member effectively has their own smaller map to crawl, and you advance one at a time. The order that you choose to activate them matters; clearing a path for your hacker so that they can deactivate a defense system at your next position, that kind of thing. I think the concept could have been expanded on and further developed, but it's a neat foundation that I hope does inspire some folks in the future.
While there are some light deckbuilder/card battler elements, there's not much meat on them, so don't go in expecting something as robust as a Slay the Spire-alike. This portion does feature one novel mechanic that was positively inspired, though, and I'm surprised I haven't seen it before. In essence, every card has a suit, A, B, or C. Most cards then feature a special effect that triggers only if the immediate previous card was of a specific suit; e.g., this C card is extra powerful if it follows a B card, and so on. Trying to balance your deck and plays to maximize these combos is pretty fun.
There's a general feel throughout that the developers eventually had to dial back their ambitions somewhat to finish the project. There's a lot of neat ideas that don't feel as fleshed out as they probably were at first shooting for. Still, what's there has some novelty and polish, and at least on sale, is worth your time.