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cover-Loddlenaut

28 Aralık 2024 Cumartesi 21:43:18

Loddlenaut İnceleme (ChanseyChan)

I liked playing Loddlenaut - it was a nice enough game.
I don't know what it is, but there's something that feels missing.
I'll start with some positives:
→ When you clean a biome 100% you get the option to fast travel there with your spaceship. You can also use the spaceship for extra storage.
→ Some of the plants between biomes enhance your speed boost.
→ You can craft a lot of oxygen recharge rings, though bubbles will give you oxygen too.
→ You don't have to craft every single thing if you don't want to (such as the snack items), but the option is there!
And here are the things that I was unsure of:

100% cleanliness

So, throughout playing, I was a bit unsatisfied that the biomes started to get polluted again.
But I understood that it's supposed to mimic the real world and gives you the option to collect litter again if you want to keep crafting in the future.
Only after finishing the game and writing this review did I see the update notes that you can actually get a biome to stay 100% clean!
In order to do so, you need to introduce enough plants and diverse loddles to the area.
I do wish that this was mentioned more clearly in the game, given that there are a lot of instructions and tips already.
(Okay, to be honest, the map does include a "pollution resistance" marker so that's on me for not putting two and two together...)
But one thing that I wouldn't have figured out is that you can get gold tools and a different ending!
You have to complete three requirements: a 100% clean ocean, with all biomes fully diverse and 100% resistant to pollution.
Some kind of hint would have been nice for that. I would have remained completely unaware if I didn't look at the patch notes.
Well, in this case, I might continue my savefile and actually get 100%.

Loddles

Generally, the achievements were fine to complete, but there was one that was a bit of a hassle: having every biome reach maximum loddle capacity.
As I don't think there are enough random loddles in the ocean, you need to wait for adult loddles to lay eggs. I kept swapping them around to the home cove to try and fill the biomes faster, though it still took an hour.
Thinking about biome diversity, it would have been cool to have a tracker stating the types of loddles currently in each biome. That would be a lot more work though, I imagine, and it's not that important.
One thing I do wish was different is the home cove biome.
If you have the ability to keep loddles in the home cove - and a maximum of 20, at that - I wish there was the chance to grow more plants (and therefore food). There are only three soil patches at the bottom.
I had too many sad and hungry loddles in there while I was trying to reach maximum capacities.
I think a lot of my "complaints" are not that serious. But they're things that give me pause when thinking about my overall enjoyment of the game.
For me, the loddles were secondary because I mainly focused on the cleaning aspect. Maybe I should have relaxed more and paid attention to the creatures.
I still recommend Loddlenaut and praise the developers for doing a good job, especially with the update! I just didn't connect with it as much as other players did.