Moss İnceleme (Netruitus)
Thank you for playing? Thank you for making this game!
I saw a fragment of Moss years ago, and it immediately caught my attention - even before I had a VR headset. When I finally started the game for the first time, I was already in awe. The way the story draws you in creates a deep sense of immersion. The narration deserves my highest respect, as it elevates the experience even further. All the voices are performed by a single voice actress, and she did an absolutely amazing job.
The main character's design is pure genius. There's no way not to love Quill. Her cute appearance, her adorable reactions, and her interactions with us - all had me saying "cute" and laughing several times. Even though we control Quill and also our own character, I genuinely felt like part of a team. Every time we conquered a tough part of the game, I couldn't help but smile, especially seeing Quill celebrate our success.
While the game's world doesn't overflow with details, I think it's beautiful and fits the game's format perfectly. I absolutely love the observer's perspective - it's such a great idea. The ability (and sometimes the necessity) to shift your viewpoint and look around only makes the experience more immersive and fun.
Many people say the game is overall easy, and I agree. If you struggle with movement coordination, though, it might feel slightly more challenging. The puzzles aren't particularly advanced, but as a puzzle lover, I still found them enjoyable. What can occasionally be frustrating are the technical hiccups. For me, edge detection was the most annoying issue - sometimes Quill wouldn't even try to grab a ledge. On one of the final levels, I noticed that some jumps required super precise timing, and failing meant falling down again and again. Even with these little annoyances, I still really enjoyed making it to the end of the game.
I think the game is well optimized. I didn't run into any performance problems, and the system requirements are quite basic. The graphics reflect this - while not groundbreaking, they still complement the storybook vibe very well.
The biggest downside for me is how short and unfinished the game feels. You have the option to change Quill's armor and weapon, but it feels like a feature designed for much more content than we actually get. Similarly, the areas you explore often give the impression of a long journey ahead, only to lead to your destination moments later. And if you're curious about exploring the world beyond the set paths, you'll find that you simply can't. That's the one aspect of the game that truly disappointed me.
One important warning: Moss doesn't support Steam Cloud saves. This means your progress will be gone if you uninstall the game, so make sure you finish any achievements you want before removing it. Personally, this didn't bother me much, but for those who like to keep their progression, it's definitely a downside.
In the end, I wholeheartedly recommend playing Moss. I enjoyed every moment of it - no, I loved it. When the credits rolled and I read the words "Thank you for playing" and I found myself saying "Thank you for making this game" with a tear in my eye. That moment alone shows how happy this game made me and it's now one of my favorites.