OTXO İnceleme (Tleno)
A game that gets compared to Hotline Miami a lot due to it's violence and top-down combat but it really stands on it's own, all while offering a mysterious loose plot about a mansion that may be an afterlife or an otherworldly dimension.
The reason it gets compared to HM so much is that it's a high-lethality, fast-pace romp throughout levels killing everyone in your way, all top down and picking up guns from the ground. Which is definitely inspired by Hotline Miami, but then the differences kick in, like both you and enemies being able to soak some damage instead of dying from single hit, and there's a very stylish and useful slow-mo mode you can use frequently that helps you dodge shots and aim better yourself, which makes it feel like a whole damn big load of cool movies. Another big but less obvious difference is that enemies here are so, so much smarter - they will run at noises you cause, but they will also take cover to fire at you from, or ambush you, provided you didn't jump on them by surprise, and even though you can soak up some damage, if enemies anticipate you they're going to shoot you as soon as they see you, so it's a very risky approach to jump at them head on instead of trying to find a flank or using dodge roll or slow mo to get an edge. Oh yes, there are dodge rolls here, but also you can make cool leaps over stuff like tables and sofas like in a movie, which also counts as making you immune, and some of roguelite aspect upgrades give you temporary bonuses for rolling or leaping over environment details.
Talking about upgrade part, there's a variety, not too big but varied, of liquors you get at a bar, that in standard roguelite fashion you get to make a choice of after some levels, and there's some predictable boring stat boosts or super situational gimmicks, but also a lot of super handy heals and income boost effects, or damage increases, or even companions to assist you in combat, not to mention stuff like turning all of one-handed ranged weapons into dual-wield variants or extremely risk and rewardy ones that half your health but double income. Oh yes, income, nothing comes free here, the drinks cost and you gotta kill enemies quick and rack up combos for biggest payouts - which means taking risks, so you have to go all in on speedrunning individual levels and soaking up bullets if it means finishing everyone fast enough. But nothing stops you from buying multiple or all of them if you do well enough, especially later on, and there's also gachapon balls you can get useless toys or variety-increasing new guns for enemies you encounter ingame - and also yourself! Whole thing is build on playing safe or risking and gambling, like, you unlock new drinks by investing into them during a run, and if you die you won't get to use the money you got, but you may as well need that money for something else as you play - and same with gachapons, are you gonna get a toy or increase in shotgun variety that synergizes with your current build boosting shotguns? Or would it be better to not risk it and keep hard-earned cash for reliable barman drinks instead?
Betting feels like a major plot in this game. Like, the place you're in is called a mansion but it feels more like a casino or some shady mafioso-run hotel sometimes, and the story implies you were a pretty bad person for your fate to bring you there, risking life again and again to save your beloved. And there's lots of tiny minutia details adding to the feel, like how you must drop a gun away before bartender offers you a drink. It creates a really interesting, auteurish feel to the mystery world and the mystery plot even if it's just a game about running around and shooting people for booze you'll take a sip at most of. Soundtrack is also a banger, very much so.
So yeah, if you love running fast and shooting? Consider this. Don't get put off by big chunky pixel art style and seemingly derivative gameplay, this game rocks and has it's own vibe and really really nice flow.