Revita İnceleme (sclews)
In The Binding of Isaac you heal when you walk over a heart but Revita has a really annoying manual press to hold healing mechanic that I keep forgetting to use. Health is the main currency in the game so I'll get to the shop with almost no health and realise I've probably skipped 4 hearts worth of healing which is my max health. Obviously I feel the same when I die. When I'm going through all the floors I don't want to stop and watch an animation just to heal. It's hard to remember to use the healing mechanic because it's not fun. The healing mechanic is my biggest problem with the game.
But there are many more annoying pointless design decisions.
Button mashing to open a chest (in a room with no enemies) on by default.
Hold to accept on by default.
No option to turn off screenshake.
Disabling "bright flashes" doesn't disable a common transition that makes the screen entirely white.
Shift button is shown as an up arrow instead of .
Weapons smith doesn't interact with you instantly.
One of the NPCs asks if I have the right amount of materials but only shows me the material quantity on the screen when I'm talking to them, this doesn't even need to ask a question in the first place, other games would just make the NPC say "you don't have enough stuff right now".
Dialogue doesn't feel fast to skip.
Imagine if you had to watch unskippable animations all the time to use features in word processing software, or to move the pieces on chess.com, or to close windows (the examples are endless). Even if they are short animations, it makes the game feel sluggish.