Sprawl İnceleme (Sense)
Sprawl is an excellent boomer-esque FPS. The wall running/jumping/bullet-time felt fluid, the gun-play was fast-paced and fun, and the weapons (although a bit more to be desired) felt great to use.
The map design is well thought out and fits the need to constantly be on the move while dealing with hordes of enemies. It plays well with the movement style of wall running, crouch sliding, and high action battles. It's very fun to wall jump over an enemy, enter bullet-time, pop an enemies head off, and then land to then directly go into a slide as you again enter bullet-time and shoot a 'weak-point' rocket pack on the back of an enemy so that they explode. It's also nice that you can always keep your bullet-time meter stocked when you kill enemies by using their weak-point(s).
A great array of guns. You have your dual pistols, smgs, shotgun, gatling, rocket-launcher, ect... Although I do wish there was a bit more variety, maybe a second shotgun (with faster reloads), or a scoped rifle. I don't like how the gatling gun would slow your character's movement as it didn't feel in-place with the movement the game is expecting (This can be circumvented by jumping around or wall-running, but I don't want to feel immobile with basic WASD movement when I pull out a weapon). Due to the lack of a rifle-like gun, I found myself using the pistols for most non-heavy enemies.
Enemy AI could use some work. I often found myself cheesing some of the more tanky enemies (mechs) from a distance, or finding pathing bugs that would confuse an enemy NPC into walking back and forth as I shot it.
I prefer difficult games, but this game does not offer difficulty in an Easy/Normal/Hard fashion, but rather has 'difficulty sliders', in which you can change the values of the damage you take, you deal, and the depletion time of your bullet-time mode. I opted for 0.5x player damage dealt, and 2x (max) enemy damage dealt. I wanted to reduce my damage on enemies even more, but found that there's not a good way to keep your ammo in-stock by playing this way. The melee was next to useless and I only used it a few times to feel cool, I wish it had more utility.
The graphics were par for the genre, and I really enjoyed the "retro" mode filter they allow you to apply. Retro mode comes in 0x, 2x, 3x, and 4x options. Each of them adding more pixelation to make the game look like one of those classic shooters I remember from the 90's. I did find 3x/4x to be a bit "too much" for me, so I opted to play in 2x retro mode. The 0x also looks great if you want more of a crisp visual experience.
The music fit the theme, nothing that stands out too much, yet does a fine job encapsulating the overall feeling/theme of the game.
I have mixed feelings about the story. I found myself not really caring to read many of the codex logs that can be found scattered throughout the game. After a few levels in I would just skim through the codices to get a rough idea of what's "going on". Despite things not being very well-written, the writing for the voice acted parts was just fine and kept me interested in what was happening. The Voice acting itself was excellent too.
I'd definitely recommend this game for anyone who wants to have a good time with some solid game-play.
Difficulty: Variable (Difficulty is custom. I played on 2x enemy damage and 0.5x player damage)
Game Length: 6/10
Enemy AI: 6/10
Graphics/Art-style: 9/10
Atmosphere: 8/10
Gun-play: 9/10
Enemies: 7.5/10
Soundtrack: 8/10
Map Design: 9/10
Overall: 8.5/10