tl;dr: This is a very tentative "yes" made under the assumption that the bugs get fixed and with the recommendation of only getting it on a very deep discount like it is right now. It's not a bad game by any stretch but it costs almost as much as They Are Billions while only having a fraction of the content. Maybe for some people the multiplayer makes up for the lack of content, for me it really doesn't.
The campaign while ok is very short and in a lot of places it feels like it's rushing you due to the time limits and not letting you explore at your leisure. I don't know why some are complaining about difficulty since most missions have a "gimmick" and are pretty easy to turtle in and then methodically wipe out the enemies, especially since the AI always seems to send the same attack force at you and doesn't really scale up as the mission goes on. Most of the maps are interesting but again in plenty of missions you just feel rushed and don't really get to "sit and enjoy the view" so to speak, in some you don't even really get to defeat the enemies either since they're completely optional. It's interesting that they sometimes give you choices on what path you can take but it doesn't really change anything about the final result or the story. The final boss is interesting but easily cheesed.
Survival mode is the "meat" of the game, just like with TAB, but while you have new gameplay elements like Warcraft 3 style heroes, hero gear and elites to deal with it just doesn't feel like it makes up for the low choice in terms of towers and units. It feels like they could have done so much more in terms of both since it's a fantasy setting but the content and replay value just aren't there, at least for me.
Bugs galore. The pathing in particular is still very bad, even after years of allegedly attempting to fix the issues, you will see your soldiers just splitting in very weird ways when given orders to engage the enemy, getting stuck in place because they can't decide who to go for or even rushing in a weird direction because they couldn't all path properly to the target or location you ordered them to. This was probably the source of most of my frustration with the game in the time i played it and it's definitely something you don't want to see in an RTS. Pathing still seems just as bad on the 1.0 version. I'm also noticing on the 1.0 a lot of times where the enemy melee creatures get stuck trying to move through your frontline to get to the archers essentially walking in place while they get stabbed to death because they're fixated on your archers.
I've also had some weird issues with hero abilities not triggering correctly/not doing "what it says on the tin" and control groups breaking. Also on the 1.0 the enemy AoE markers seem to not match the actual size of the ability with the abilities sometimes hitting your units even though they're way out of the marker. I have no interest in the multiplayer so i won't give it a separate section but that also seems to be very buggy for many players and they didn't even bother having a propery lobby system, expecting people to go to their discord to find other players to match with which is a very weird decision.
My final gripe is with the Alderin faction, it feels like it's only being cut to be added later as DLC despite the fact that it seems to more or less already have the prerequisites for a full faction. The excuse i've seen give was that the hero selection screens and one extra skin for the main building are very expensive to make and they don't have the extra funds for it. I'd like to focus on the part about the hero selection as i don't even understand why those animated selection screens are even a thing to begin with. This isn't a hero shooter or a moba, it's literally an element that adds nothing to the game and you only see it for a few seconds when selecting your character. Why invest so many resources in a flashy feature that has zero effect on actual gameplay? Why not give us an extra faction on the 1.0 instead?