Synopsis: The sequel to the first game sees Desmond on a terrifying escape from the Abstergo company with his partner Lucy to meet his new companions Shaun and Rebeca where his mission this time is to enter on the new upgrade of animus 2.0 to another of his past lives called Ezio Auditore in search of the lost fruit against the notorious Templars in the Renaissance era in Italy.
Locations - Outside the Animus:
There will be rare moments when this happens as part of the story without being too involved in anything further.
Locations - Inside the Animus:
The game will be set in the regions of Italy in its Renaissance heyday. They are Florence, the village of Monteriggioni and San Gimignano, the Apennine Mountains, the Romagna region (Forlì) and Venice. There will only be the Vatican region as it is essential for history and will be available at the end.
Help groups - inside the animus
At one point in the game you will be introduced to three characters who will introduce you to three types of help group to assist you at certain points in the game. Unlike in the first game, these groups don't appear to save someone in danger, but must be paid to be functional and will go with Ezio wherever he goes to be guided, having command mechanisms to stop or be taken to the objective to be distracted. They are:
*Courtesans - the first group to be unlocked in the game, the courtesans are the faithful and attractive charm if you need to distract a guard for a not-so-momentary moment;
*Thieves - the scoundrel group who sneak up on the guards to make them run back while Ezio goes in search of some objective. They also seem to be the only group who can climb the rooftops with Ezio because of their cat-like artistry;
*Mercenaries - the manhood of the group, these are the brutal killers who cause the guards to fight with them as a means of helping Ezio.
Monteriggioni Shelter - inside the Animus:
After a few sequences Ezio finds himself with his family in the guards of his brave uncle Mario in his village Monteriggioni. This will basically be his safe house for any collectibles or enhancements he acquires for it. Given the state that time and battles have judged the villa to be in, the place is impoverished and unsavory to visitors. It is your mission to acquire improvements with the money you have on hand. For every improvement or collectible you buy, you will receive an increase in visitors. This increase will be deposited in a safe where you can withdraw it whenever it becomes available.
Collectibles - Inside the Animus:
*Chests = easy to see if you buy the appropriate maps of the regions you're in at the painting workshops, the chests are the essential money if you want to improve the village;
*Pages of the Codex = at one point in the game we meet the legend in dimensional flesh, Leonardo da Vinci. This encounter will help us discover pages that are necessary for the story and that will be used to upgrade Ezio's equipment. Again, just like the chests, they will be available as soon as you complete the eagle's eye view without having to buy another map;
*Glyphs = walking through certain regions will reveal to Desmond/Ezio the location of strange drawings to discover a mysterious truth. Each of these drawings, when acquired, will be given a da Vinci puzzle moment to decipher. These do not appear on the map and not another purchased map makes them appear, requiring a certain amount of exploration to find them;
*Feathers = in one of the initial missions, Ezio's brother Petruccio will tell you to find certain feathers. These feathers will be kept in a chest in the village of Monteriggioni later on in the story. There are a total of 100 feathers around the regions of Italy and there is no map detailing where they are either.
*Paintings = this is one of the collectibles that will be bought at art workshop. Each region has different paintings and each time they are received they are placed on the floor above the Monteriggioni mansion.
*Weapons and equipment = available in the blacksmith's workshop, they will also be added to the village as an improvement;
*Seals = in order to unlock the classic dress of Altaïr Ibn-La'Ahad in the Monteriggioni village, Ezio will have to find 6 seals of the assassins that are scattered in the catacombs of certain explored regions. As well as the chests and pages, in the respective sequence they will be visible to the character.
Fighting methods - inside the animus
Ezio has better and more up-to-date ways of fighting than Altair, and as soon as Ezio acquires the pages of the codex given to Leonardo da Vinci, they become his allies at crucial moments. Some that will become well known in this one will be the fists and throwing knives. Others are:
*Money = method not used as much, it can be considered as a distraction to kill someone while the crowd clamors for coins;
*Hidden Blade 2x = famous duo of updated hidden blades that are not only the future of the rest of the games, but are the hallmark of stealth at all times;
*Hidden Gun = just like the Hidden Blade 2x, this is carried over to the rest of the games to a certain extent, but it's clearly not used much because it's a noisy and slow method, causing Ezio to be discovered.
*Swords, hammers and maces = these weapons vary from their lightness of attack to their defense, but if you choose the right item in the blacksmith you won't have any problems;
*Short swords = just like the previous weapons, but more subtle, agile and quicker to attack;
*Venom = created by the hidden blades and purchased from the doctor's store, these are useful if you need to cause a ruckus with a single opponent, but it's easily the slowest and most consumable method in the game;
*Smoke bombs = bought at the blacksmith store, these bombs are extremely useful if you want to blind the guards and disappear or kill them mercilessly. Unfortunately, this item only has three storage locations, so you have to buy it several times.
Submissions - Inside the Animus:
*Touching the husband = Ezio will receive submissions in the form of a closed fist in which weeping women ask him to teach their cuckolded husbands a lesson.
*Racing = in one of the initial missions you will compete in a race with your brother, Federico. Later, other npc's challenge you in submissions to see if you can beat their race times.
*Assassination = available in the pigeon cages, where you have to kill a certain opponent. There are around 16 submissions available.
*Templars= in certain regions there will be markings of the Templar insignia that can be completed with the majority in search of hidden Templar treasures.
Music and atmosphere: The famous Italy in its golden age has never been so lively to walk around, giving you the feeling of wanting to be there in the long fields of Tuscany. Jesper Kyd once again opens up with his Renaissance art in one of, if not the, best of his compositions ever made in games.
Spin off - Assassin's Creed II Discovery :
The game only has one spin off available for Nintendo DS and IOS, but you can easily play it on an emulator available online called Desmume for Nintendo DS.
This story takes place in the middle of the second game where Ezio receives a call from Spain to confront another league of Templars.
The game seems to be the first one to involve the synchronization system in each level, challenging the player to complete certain challenges in order to achieve 100% synchronization.
There will be wanted flyers scattered around the regions and for every 10 wanted flyers torn up, Ezio receives a grain of life.
With only 8 sequences and a similar system to Altair's Chronicles, Discovery tends to be shorter and a little tedious, so to speak.
Conclusion: Assassins Creed ll is clearly considered one of the best games in gaming history. Its artistry and simplicity in making something historic, a surreal boil is such that to underline anything less is to overlook such a feat.