I didn’t need this game to be Left 4 Dead. I just wanted it to be better—or at the very least, on par. Spoiler alert: it’s not.
My overall experience? Boring. It doesn’t have the engagement or spark to keep me playing for more than a few hours. The whole thing feels soulless and artificial, despite a few decent systems. For example, the card system—it’s surprisingly deep, and once you wrap your head around it, it’s actually pretty fun. The enemy designs? I’ll give them credit there too. Some look like they stepped straight out of Dead Space or The Thing.
But that’s where the praise ends.
The animations and weapon feedback are atrocious. It’s like they ripped them straight out of Redfall—stiff, robotic, and completely lifeless. Guns and melee weapons alike have zero weight or impact, making combat feel as satisfying as punching a pillow. The zombies don’t react to physics in any meaningful way, and there’s none of the tactile, satisfying feedback you’d expect from a game like Left 4 Dead. The zombies feel less like the undead and more like unresponsive props.
And then there’s the hilariously awkward animation speed when you equip a card to increase reload or melee speed. Instead of feeling more efficient, it just looks janky and unnatural, like someone fast-forwarded a bad YouTube video.
The boss zombies? Terrible. They’re not fun or challenging—they’re just oversized bullet sponges that do nothing but soak up your ammo. No excitement, no thrill, no strategy. Honestly, the hordes are more entertaining than these so-called “bosses.”
Oh, and the stamina system? It’s a nightmare. You’re constantly fighting off swarms of zombies coming at you from every angle, but guess what? You also have to babysit your stamina bar. Running and melee attacks both drain it, and once it’s gone, you can’t run or attack properly. Get surrounded? Good luck—you’re dead.
Speaking of dying, the damage feedback is laughable. You don’t even know where the hits are coming from until half your health is gone. By the time you figure it out, you’re already on the ground.
Map design? Bad. Really bad. Narrow, uninspired environments that often feel downright unfair. Enemies spawn literally anywhere, with no logic or consistency. I’ve had special infected spawn right outside the saferoom door—three of them, just waiting to ruin my day. And sound cues? Forget it. Enemies just appear out of thin air like magic.
Now, let’s talk about the bots. These are, without a doubt, the worst AI companions I’ve ever seen in a co-op game. They’re slow, dumb, and utterly useless. They can’t defend themselves, they won’t help you, and they wander around like set decorations. You can’t give them commands, and they won’t heal you or even each other, despite carrying medkits. If one bot gets swarmed, falls off a ledge, or gets downed, the others? They just walk right past like it’s none of their business. And sometimes, for reasons beyond human comprehension, they’ll just throw themselves off a cliff. Genius.
And let’s not forget the cosmetics. Oh, you expected gritty, realistic skins in a zombie apocalypse game? Nope! Here’s a Steampunk skin! Seriously, who thought that was a good idea? And the weapon skins? Just slap on a random texture and call it a day. They look uninteresting, ugly, and cheap. Honestly, some 50-cent skins in CS:GO look better than what this game offers.
For a game that emphasizes co-op play, having bots this bad is unforgivable. And before you say, “Just play with real people”—yeah, good luck with that. The player base is practically nonexistent. I tried to find a lobby in Act 1 and waited over five minutes. Nothing. Not a single player.
The player base is dead. The updates? Nonexistent. Three years later, and it still feels like an early access game.
If you’re looking for a good horde-based zombie shooter, do yourself a favor: go back to Left 4 Dead or give World War Z a try. At least those games respect your time.