Good, fun, easy Zelda-like. Probably aimed at kids.
Storyline reminds me of the Labyrinth movie, and a little of the Princess Bride, as it is a bedtime tale told to kids who occasionally interrupt.
Feels a bit short, the world map is a bit small, there are 3 main dungeons, plus a final dungeon.
No need to manage ammunition: all the tools, be they bombs, bow & arrows, yo-yo's, whathaveyou, they're all based on an energy or stamina bar which auto-recovers pretty fast.
Once you get your hands on some bombs, and are at least somewhat sharp-eyed, you'll never have to grind for cash again, as there are plenty of chests about, and most of them are filled with cash. Rather than grinding for cash, I felt like I was grinding fish, trying to get enough of the right ones for trades and potion ingredients.
When you earn new special moves, the kids make recommendations on what they want to see learned, but regardless of what gets picked, you won't miss out on any. Instead, you just pick what order you get them in: there are 4 special moves, and both kids make 2 requests.