a couple of new annoying unfunny characters make you backtrack through multiple gigantic uninspired and empty areas that don't feel connected in any way shape or form to the world that came before, in order to do one million fetch quests that were clearly all written in a single 15 minute meeting. it's 90 minutes of extremely padded (by having to run back through every area 500 times) gameplay until the final boss stands idle while you shoot its big glowing spots and then it literally fades to black and ends. it honestly feels like an unfinished prototype which isn't helped by how mechanically simple and poorly animated the raid bosses are too, and the geometry in all the new areas is horrifically bad, there are invisible walls everywhere which stop you from being able to hit enemies a lot of the time. how did they fuck up every DLC
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