Adaptation: Freddy is one of the only licensed killers in this game that doesn't come from the original story/ first movie in the franchise. If the license was for the 1984 original, we could've had the likeness of more charming Freddy, Nancy, to accompany Lauri as a fellow Scream Queen, or even Johnny Depp instead of Walter Jr. (Quentin) as the survivor, the chase music from him chasing Tina Gray, and so on... I don't know how his power could've been translated though.
Killer: 2010 Freddy does look more menacing and would've fit into DBD better back in 2017, but the render used for his Killer Select Menu and in the reveal trailer looked far cooler than the emotionless and clay-like face he has in-game. The best parts about him visually are the low-pitched and echo-y laughs, the grinding sounds he makes with his clawed gloves at random intervals and being able to see it for ourselves during hit cooldown animation, the dream world filter on most maps turns the skybox into a pleasant grey, and the lullaby which is more catchy than Huntress'.
His power revolves around the 'Micro-Sleeps' concept from the 2010 reboot, which was something they could've easily converted into gameplay and they did, but they screwed it up by just placing debuffs on asleep survivors rather than making you feel like a Dream Demon once you pulled them in. But I've never played this iteration of Freddy, so I'm not going to comment more on that.
The reworked Freddy focused his power around blood splotches which doesn't really represent Freddy in any way except for the constant flickering in and out of reality. They made him a map traversing, debuff-applying, anti-looping, snore-inducing M1 killer who had such a low skill cap yet promised amazing results if you were to bring the 'BBQ, Tinkerer, Pop, and Ruin' full-meta build, that most of the matches in Asia were just Freddy, all the time. I got to Rank 5 for the first time with this, and I couldn't believe how easy it was to just shut off my brain and never second-guess my decisions with the info I got from Tinkerer and BBQ and get the easiest 4Ks of my life. They made it such that the 'skill' was in the selection pre-game and not the plays.
I had a lot of 5th Anniversary cakes on him because I was in the process of prestiging him post-nerf. By the end of P1-50, I had over 70 cakes on him. So I reluctantly played him just to use up those cakes, knowing that the survivors I would go against would probably have a boring experience. But I switched out my build from full-meta into 'Enduring, Spirit Fury, Coup de Grace, and Ruin' with Dream Pallets and had a blast churning through matches without feeling guilty because, hey, I was giving them double bloodpoints too. Also, Dream Pallets are infinitely more fun than Snares. If you wanted to play Dream Snare Freddy without using your teleports, it was just a much worse Clown. The new Disturbed Ward is the best realm for Pallet Freddy because unlike other maps, you don't really get to place them before you break a pre-existing pallet, but in this there are pretty much a hundred pallet locations waiting for you from the very start, leading to early game pressure.
His Mori was quite cinematic for its time as it was in third-person and comprised of multi-angle shots even from the killer's perspective. Even though it wasn't the most creative use of the Clawed Glove (unlike the Wall Breaking animation), it's still pretty cool.
His perk Bloodwarden is the best thing that has happened in this game after the end-game collapse. No Way Out may be more consistent and practical to get some extra end-game pressure, but killing all 4 survivors at the exit gates after they were done being too altruistic is just too much fun to pass on.
Survivor Previously a gremlin, now there's literally nothing interesting about him other than the fact he looks handsome I guess... but every survivor in this game looks like a supermodel now, so he doesn't stand out at all. I've never seen his perk Vigil be used in any meaningful way unless they take advantage of how it stacks like Streetwise and play as a 4 man team without running much. He and Freddy are the only characters in the game who never had any cosmetics sold apart from the ones they come with and the prestiged variants.
Map: Why does the Badham Preschool need to be categorized into 5 different variants when they are barely different? When I first played on this map, the red skybox used to be scary, since it was darker than the Yamaoka maps. I've never had a problem with this map, it was very much like Haddonfield but without the ugly blue tint and a more apt adaptation of a suburb, but it isn't an outstanding masterpiece like Midwich or Hawkins or something, and it's a shame that it doesn't have any references to the original film crammed into it as far as I know.