At first, I had fun playing as Kaneki/Ghoul, and even while playing against him. I even bought the Lize Kamishiro skin (very beautiful, and the killer don't scream every 10s in the lobby after equipping it). But after a lot of trials, I realized it is (another) badly designed killer, especially because of their power.
Their power is, more or less, an aimbot tool. After using it once on an obstacle, a huge cursor will allow you to click on a survivor, performing an undodgeable and - even worse - unmissable attack. It could have been missable if it didn't allow to hit survivors who just went behind a palet, a vault or a wall (these kind of protections work against the Deathslinger, for example). But no: you click, and the hit is guaranteed. The first hit is free. Sometimes, while playing Kaneki, I was able to hit survivors who went behind an obstacle or dropped a palet only a half-second before I clicked... It also work when a survivors is falling from a high spot. Well, as a conclusion, in its current state, Kaneki's power seems extremely clunky.
Some people could argue that this power can't down survivors. Because of this, Kaneki could be seen as a killer who have a very strong skill for engaging chase, but would be mostly a M1 killer after performing it. Sadly, this is not completely true: it can also be used in order to quickly cut distances between survivors and the killer, and even (if the slide effect is performed properly) to body-block and prevent them to reach palets. The power also provides an insane mobility on the map, making the game very difficult when only two or one survivors are remaining.
Consequently, after only a few days, I don't have fun anymore while playing against this new killer, who can be encountered in almost every single game currently (that's a common thing when a new killer has been released).
In a more general point of view, I am tired of the fact that Behaviour is releasing more and more unskilled and clunky killers. The Knight with his automatic guards, Vecna who can literally cancel the palet mechanic, the Dogmaster with her (in some situations) undodgeable dog, the dumb Trickster's rework... and now this. What is the intention of the developers, exactly? These power are not healthy for the game.
Since Kaneki's release, the state of solo queue games had become awful. With every new killer release, a lot of survivors give up very quickly, if not at the very beginning. It is a common thing on DbD. But now... it is even worse than with any other DLC (in my personal experience, at the very least).
This killer's power could have been something more fun, skilled and unique than this aimbot-like thing. For example, it could have allowed to go in-air, and then to perform a falling brutal attack. I am not a Tokyo Ghoul reader, but I am convinced that some more original abilities could have been imagined. Mangakas are creative, I would be surprised if Kaneki didn't perform more thrilling actions in the manga.
My feedback will stay red until this character get a rework. I really would like to give a thumb up, because I envoyed playing as the Ghoul. But no - not in this clunky state of his power.
Have fun anyway in the Fog.
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