Steam has a return policy. I have 2 hours to decide if I like the game play. Unforgettably, I did not get ANY game play because I spent two hours watching a terrible story unfold (explanation below). The time I did spend playing, you are waling through a beautiful semi-open world map with awesome controls to keep balance and climb. It reminded me of skyrim, red dead, or diablo when you don't have any transports/ horse and have to walk for 40 min to get somewhere. I want to play a video game and do not want to spend my time strolling while watching landscape and listening to music. I just do not have the time to play this game. Break is over soon and I want to spend my time playing a video game, not being a delivery man/half alive man.
The story is way over my head from the jump. I dont know why I am transporting the body of his mother, the first cancer patient and woman president, to go get cremated. If she was this great leader, then why wouldn't she have built in contingencies to the organization. Why would you build up this company, knowing your going to die. That not a characteristic of a quality leader. Then, you have me walk 300m to deliver morphine to her just to say that her condition deteriorated even more, I just talked to you 5min ago. Also, I am supposed to feel sad about this relationship. I have no idea why, an hour into the game, I would have any emotional attachment to any of the characters when you have not taken the time to explain anything. Last of Us did a flash back that I played through in the beginning. That worked! I got to experience everything in that first hour- or two- and it was an overview of what I was in for. I got to learn the controls, meet the characters, and learn about the world I was now operating in. I only get a few weeks a year to play video games, I want to be entertained and feel emotionally attached to the characters.
I don't want to struggle to get inspired to play, this feels very forced. Why are you pushing all of this stuff on me? I always disliked that feeling of being stranded, walking in a world forever to do a side mission and that was the feel of this. If your sales point is the story, then I backed out in-time. Th beginning was very strange and it feels like your trying to force something on me. Have some focus. The writer got distracted with something, and it shows.