This part kinda sucks compared to Knife, the first level is reused, the second one definitely overstayed its welcome and the environment isn't all that great, the third one is by far the worst level in the entire game and feels like a complete slog to get through. It doesn't even feel like you're in Dunwall at this point, the medieval-industrial city aesthetic that the main story absolutely nailed feels like it's nonexistent in these levels, it leans way too heavily into fantasy territory and was absolutely just not for me. Daud's overall semi-redemption arc was excellent and was briefly wrapped up here, though Knife handled it better in my opinion. Gameplay-wise, the pull ability was a really good addition but it's a shame that you can't throw enemies back farther, and that's really all that was added. I really hated the witch plotline, Delilah just isn't an interesting villain and the shift away from legendary assassin towards witch-hunter was definitely not what I had in mind with a Daud-focused campaign. If you're like me and need more dishonored content to survive then it's worth a shot but it was definitely a letdown compared to the rest.
Read more...