At the time of release, the game was just a bomb, I had not seen or felt this before. The genre is listed as horror and everyone is mistakenly looking for it at once, so where is there to be afraid or tremble with fear? To be precise, it seems to me a fusion of an action movie and a mystical thriller with intersperses of science fiction, strange visions, voices, a walkie-talkie constantly notifies something unidentified, clearly ghosts are naughty, gloomy and cold corridors, sounds and creaks from every alley, or maybe it's all a figment of the imagination and just imagining it? The developers themselves have set themselves an ambitious and even practically impossible task to create something completely non-standard and unlike anything that has been done before. Combine an incompatible action movie, action, with a chill of mysticism and dream a little on a free topic, what if you do it like this... I think that they quite succeeded, that there is something individual, original, inimitable and original in this game.
It's just not possible to break away from the gameplay for a second. The cold and mesmerizing atmosphere and of course the music written by a genius, the genre here can be described as ambient and seems to feel every cell and nerve literally from every millimeter of the game, conveys the character and mood to the player. You just plunge into this mystical and cold pool of the Fear game world.
You can talk for a long time about ideas and inspiration and what contributed to the creation of the game, but I want to touch a little superficially on the plot and the enemies and characters themselves.
The plot is very unusual for me for such a game and at first you don't even expect what awaits you ahead and what role the point man will play, the enemies behave very organized and constantly keep in touch with each other, telling how best to lead in a certain situation, this is one of the main components of the game, artificial intelligence, it is very thoughtful and made with a special approach.
Not a small choice of weapons, I wanted to carry 4 types at once, but there is a limitation in the form of 3 units, I like all types, they are interesting in their own way, especially the laser prototype and the explosive.
As well as physics, interaction with the environment, explosions, sparks, dust during shootouts, as well as a combat system, making tackles and hitting opponents from the foot.
The characters, their voice acting and much more, as well as a mysterious girl in a red dress, will try to intimidate us throughout the game, her appearance in the game is like a kind of warning or as a messenger of something bad. Immediately, where we see some kind of blood or skeletal remains of enemies, the characteristic handwriting of her anger is)
She could kill us 100 times, but she needs us for something, and for what exactly we will find out in the finale.
Coordinator Roadie Betters will be with us throughout the gameplay, this voice is encouraging and does not let you go crazy alone with these ghosts)
Even now, the game is on many people's minds, after so many years, I hope and would like to reissue the first game with updates, and if you can make a sequel.
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