I DO NOT RECOMMEND THIS GAME FOR NEW PLAYERS
For Honor is undeniably one of the most visually captivating fighting games on the market. From its stunning character designs to intricately crafted arenas, it's a feast for the eyes. The combat mechanics, heavily reliant on mind games and reaction reading, provide a deeply competitive experience that keeps players hooked.
However, beneath its polished surface lie some glaring flaws that can sour the experience. Chief among them is the abysmal balancing of playable characters. Certain heroes reign supreme while others are rendered virtually unplayable, leading to frustratingly one-sided matches, particularly in duels and brawls.
Some time ago, the team implemented a so-called CCU update, which was a significant overhaul introduced by the balancing team in For Honor, aimed at reshaping the game's combat dynamics. Its primary objectives were twofold: to mitigate instances of high-damage encounters, preventing players from swiftly dispatching opponents, and to discourage overly defensive playstyles colloquially referred to as "turtling."
To achieve these goals, the update drastically reduced the damage output of all characters, effectively elongating the duration of engagements. This adjustment was coupled with the introduction of rapid light attacks designed to serve as effective openers, encouraging a more aggressive and proactive approach to combat. Additionally, several new mechanics, including stagger effects and frame advantage mechanics, were implemented to incentivize offensive tactics and discourage passive strategies.
However, the implementation of these changes inadvertently led to a proliferation of what some players describe as a "spam fiesta" at lower to medium skill levels. Certain moves became excessively difficult to react to, diminishing the viability of defensive play and fostering an environment dominated by relentless offensive pressure. This made the game more toxic in my opinion.
In response to community feedback, subsequent updates have aimed to address these concerns by equipping every character with dodge attacks, bashes, and hyperarmor and other in my opinion lazy mechanics. While these adjustments have made strides in mitigating the prevalence of spam-centric gameplay, some players argue that the issue persists to a certain extent, highlighting the ongoing challenges faced by the balancing team in achieving equilibrium between offense and defense within the game's mechanics.
Here's another bad thing: For Honor's got a bit of a problem with its player base. It's mostly filled with hardcore veterans, which is awesome if you're one of them, but it's a nightmare if you're just starting out. The matchmaking system can be a bit wonky too, throwing you into lopsided matches when it can't find anyone else around your skill level.
One way they could fix this is by making the game free to play. Seriously, imagine how many newbies would flood in if they didn't have to drop a dime to try it out. And while they're at it, they could maybe lower the prices on all those cool cosmetics and heroes. It takes forever to unlock stuff in this game, and that can be a major turnoff for casual players.
I reckon if they made these changes, they'd see a huge influx of new blood, which could only be a good thing for For Honor. More players means better matchmaking, more exciting matches, and just an all-around better experience for everyone involved.
In conclusion: I spent a lot of time in this game. I love it. I have an abusive relationship with this game. But more often than not, this game makes me rage and hate my life. Please just fix the matchmaking. Balance the characters properly. And make unlocking the game content less of a grind fest.