Prepare yourself for eternal misery upon playing this game - I assure you that no greater suffering can be utilized as fine as this Ubisoft creation. So fasten your nerves and protect your sanity, as we embark on this terrifying ordeal.
This game is horrible in so many aspects that I didn't even know I hold for a standard, because I took them for granted - AS ANYBODY SHOULD.
After another frustrating session, I felt an essential urge to express my sincere thought of this game. Whoever reads this may wonder, how did I consume 700 hours of this deadly experience. It will be explained later on. Firstly, I would like to state a few features of this game that tortured my soul every single time.
- Feats: It is unclear where should I start criticizing this feature. Feats in For Honor are simply extremely overpowered abilities that have nothing to do with the regular combat gameplay, and can be activated instantly. They are achieved pretty easily along 4V4 matches, and will cause you to seek out for the nearest spoon to roughly scoop out your eyeballs. Some feats are simple throwables that cause enormous amount of damage the the player (and also to your mental health as a byproduct), and others are just live meteors spawning from the sky, eliminating every drop of HP that you own. The typical late-match experience is fighting another player, surprised to find yourself get instantly destroyed by a goddamn meteor that spawned by an enemy from the other side of a map. Another common scenario is fighting someone, as out of the blue, he dodges back - And at this moment you know you're doomed. Soon he pulls out a bow and deletes you with the press of a button.
- The guessing game: This wasn't such a big issue when option select was still a thing (ancient players know what that is). There are some attacks that are unblockable, which you must parry, dodge, etc. Almost every hero has unblockable attacks, that can be executed mostly at the end of a combo, but some are instant. To avoid getting slashed, you must do something! But wait, these attacks can always be fainted into a guardbreak, which will punish you if you acted. Other counters come in practice upon meeting an unblockable attack, but all comes down to a simple dilemma. Should you act? Or maybe do nothing hoping for the enemy to faint into a trap. But hey, you never know which one will it be! Unless you're an expert mind reader, keep away any sharp objects upon playing this game, as you might roughly apply them on yourself at some point.
- Balanced? What the hell is that?: Ubisoft applied a very bizarre conception upon creating this abomination, thinking: "If we made all characters unbalanced, it will make the overall game balanced!". In practice, some heroes are just objectively worse than others. Even if it was the case, i doubt that it will fulfill that purpose, due to essential defects mention above. For example, take Shinobi. Sure, if you grind enough you'll get your kills, but it is nothing compared to how it will be if you chose, say Shugoki instead. The first has many interesting chains, and flowing combat animations, but it is not as easy like as second, as he deals way more damage consuming tenth the brain cells that come in performance. Shugoki can choose to hold his attacks, making you play the guessing game, except that mostly, he doesn't really care how you react because his attacks are not interrupted - Meaning you may extract his liver throughout his nostrils and rip out his rib cage directly from his chest - But if he has an infinitesimal amount of HP left, he WILL lay that attack on you.
- Matchmaking: It's pretty odd to find yourself time after time matched with reputation 600+ players when the matchmaking is argued to be "skill based". In practice, I suppose it lies on hollow win rate or KDA ratios. Some people play this game since they were first created in their father's testies, so if somehow you made it here throughout this review thinking you'll have a fair fight, try again. Even the fastest attacks can be parried/dodged, so unless you own an extraordinary reaction time, or timed by a NASA bot, you'll miss some parries (and sometimes the parry just doesn't count. The frustration that stems from this occurring is unimaginably infuriating). These guys DON'T MISS. Even if you worked the guessing game on them, reaction time is crucial here. As could be inferred, I wasn't blessed with much.
So why do I still play this game? My entire lifetime gaming experience is probably narrow just enough to appreciate the actual combat mechanics in this game. Lacking of true aiming skills, I find this game comforting as it can sometimes rely on immersive combat strategy that doesn't appeal to me in other games. After learning every hero to their roots, the idea of countering your enemy based on your understanding is very pleasing. Unfortunately, I usually find this conception get meteored by every single flaw bulleted above.
If you try this game anyways, get ready for an impaling journey - Once you're in, there's no way out. Or shall I quote:
AD MORTEM INIMICUS!
3/10