The game itself was enjoyable, but the lack of numerous endgame and QOL adjustments made it an extremely frustrating experience. If you are not very particular about 100% completion, this game would be suitable for you. I reached 100% completion after 4 in-game months, but completed the main story line within the 1st in-game month.
1. No Progress Tracker & No Achievement for 100% Completion
I couldn't check if I had bought every cosmetic, if I had found every bubble globe, and if I had repaired every structure without referencing a guide. Unlike other games which reward the players for reaching 100% completion like Stardew Valley, there was a lack of motivation for players to completely finish this game.
2. Tedious Grind to Level Towns due to Time & Task Mechanics
After fighting the Grove, I was left mindlessly grinding to level all towns to max level. To make matters worse, even after reaching max level in one particular aspect, I was given tasks for that aspect AND not given tasks for the aspects I wanted to level. This happened multiple times in a row for Winter Glade. Even after reaching endgame, I was given low difficulty tasks so level progression was so slow--it literally took 5 seconds to retrieve a resource and dump it in the collection box, but because the game did not allow me to go to sleep before evening, I had to waste my time away on a bench AND go in and out of the current map to make sure it transitions from morning to afternoon and from afternoon to evening. Most of the time, the benches aren't even located near the exits. I finished the main story-line within the first in-game month but had to spend three extra months in this mindless, boring cycle to reach 100% completion. I wish the developers could have made the experience better for those chasing 100% completion.
3. Lack of Functions to Efficiently Handle Resources & Organize Inventory/Storage/Cosmetics
There is no function to mass deposit certain resources into the storage or drop certain resources with a single button press. Instead, I had to hold the Z key to deposit or drop each stack of resource individually. To make matters worse, if a resource is at max capacity in storage (which happens very often at the endgame!), I had to manually select the next resource using the arrow keys. I resorted to running to the general stores to sell undesirable resources due to the hassle of constantly sifting through my inventory, but again, because of the lack of a sorting function AND confirmation function, I almost sold rare items that I spent a lot of time finding (e.g. crimson shells, flow stones...) by mistake. Selecting the outfit that I wanted involved manually going through each and every cosmetic, and I really wished there was a way to view all cosmetics at once.
4. Lack of NPC & Store Locations on Map
I had to memorize the location of the general store, dew store, weapon store AND repair store in every town, which is a pain for the larger, messier towns like Autumn Town.
5. Lack of Prerequisites for Upgrades
I had no idea I needed to repair the structure within the Summer Bar house to repair the Lily pad areas until I searched it up on Reddit.
6. Lack of Ability to Skip Repetitive Dialogue
Sometimes I chatted with an NPC by mistake and I had to manually tap through the entire dialogue. Honestly, towards the end of the game, I couldn't be bothered with the storyline, but I still had to sit through the dialogue and cut-scenes due to the inability to skip.
7. Lack of Ability to Choose Between Interaction and Attack
I used the Z key for everything and in the middle of a fight, I accidentally stepped on a teleportation tile and I couldn't attack until I moved away, which was mildly infuriating.
8. Lack of Ability to Skip Through Dungeons for Resource Mining
I had to go through every stage in the dungeon again just to collect certain resources or complete certain tasks. It was so repetitive pushing the same boxes and dowsing the same handles over and over again, and even more so before defeating the Grove as I had to fight the dungeon boss over and over again .
9. Lack of Separation Between Tiers of Resources in Storage & Inability to Withdraw Certain Resources
The library requires tier 2 and 3 resources like branches and boughs but when I deposited them, they were automatically converted to tier 1 resources, so I had to specially set aside some of them to donate. On top of that, I could not withdraw tiered resources (i.e. pebbles and wood) so I also needed to make a special trip down to donate them. It would have been much less frustrating if the library did not require the donation of these resources.
10. Lack of Ability to Choose Items To Pick Up
When standing over a pile of resources, I had to make micro movements to hopefully pick up the item I wanted in the sea of undesirable resources. There was no way to quickly pick up the resource I wanted.
I probably left out some QOL adjustments that could be made but these were the more prominent ones.