As a huge Gargoyles fan, I cannot recommend this game. It looks and feels like something that needed more QA passes before it shipped. I say this because:
1.) The version number that appears when you pause the game is v0.6.5, not v1.0 or something similar.
2.) The remastered assets are a mess. Some character sprites are larger than their original counterparts, obfuscating the sizes of the hit/hurt boxes; some level sprites aren't tiled properly, showing visible seams where there shouldn't be any (most noticeable in the Rookery levels); some background sprites are missing detail compared to their original counterparts (most noticeable in the Forge levels); some sprites do not display properly despite the originals displaying perfectly fine (most noticeable in the Subterranean levels); and in one case the remastered asset is just a blurry, stretched version of its original counterpart (seen in the Subterranean levels). The art itself is fine, and overall more legible than what's in the original given the Sega Genesis's small color palette, but the presentation feels inconsistent and incomplete.
3.) While I did not encounter any crashes, I still experienced many strange bugs. One time the game stopped playing background music exclusively when using the remastered assets; sometimes music playing when using the remastered assets would not match what was playing when switching to the original assets; and like several others reported in the Discussions board, I could not get the "Variety Pack" achievement to trigger no matter how many robot enemies I defeated.
4.) Gamepad button mapping options are limited to swapping what the Xbox X, A, and B buttons do. I played through this game using Retro-Bit's 2.4 Ghz wireless Sega Saturn Pro Controller, so not being able to remap actions off of Xbox X, A, and B or change the Rewind and Mode Switch buttons made controlling the game more awkward than I would have liked.
All this has me wondering if this game should've received a remaster in the first place. What we got clearly needed more time in the oven, and even if it did receive all the time it needed, it would be tethered to the original's iffy collision detection, loose camera, and sluggish, stop-and-start movement. As such, I feel we would've been better off with a full-on remake that addresses those shortcomings. Given how little Disney seems to care for Gargoyles, though, I suppose we should be thankful we even got this.