A Grand Refinement that is Limitless.
Introduction
1)Where to really begin on how amazing and intuitive this game is to not only me but to many unique individuals
within the whole gaming community revolving the Source Engine.
As a pre-teen. During my time with access to
the World Wide Web, As with finding the team-based first-person shooter: Team Fortress 2,
2)I also found this game in particular, after some time i felt destined to play this video game, but alas, it wasn't free
and I didn't any source of my own income to purchase Garry's Mod, yet alone a operating system of my own.
This is segment above is cruel to this review because of how fixated i became to these games and the whole
sphere surrounding the written and un-written of rules and surveys that have built up as i was grown up to be a teenager.
wordy daze ahead
3)My very first exposures of Garry's Mod were indeed yes-
goofy ahah ragdoll animations and the absurd humor contextualized by many animators on Youtube
but also the complexity of the addon's that have been implemented,
the game engines compatibility to building very specific devices and or machines just within a sandbox game.
https://youtu.be/FRP4S9C62cM?si=X2qWAPYqR3dc5RnT
R.I.P. Kitty0706 ❤️🩹 (·•᷄∩•᷅ )
4)The many interactive multiplayer gamemodes that came along from the community.
Prop-Hunt, Trouble in Terrorist Town, jailbreak, Roleplay, Slender, Deathmatch and Open-community sandbox.
Yet there are so many more gamemodes that deserved to be mentioned.
Up till this very day, It still has many things to offer, Given with my experience with the concepts of art,
5)Objectively, Garry's Mod has A LOT of replayability, because it is up to us as human beings to set limits,
to take breaks on video games from being repetitive
and may becoming boring within our minds.
It is not a simple case of thinking outside the box,
It is more of a case of what your true intentions to this immersive video game.
6)Later in this review, the upcoming refrains would be more subjective.
Once i finally got my hands on Garry's Mod, I became a young adult,
Getting into the game's mechanics was a pretty breeze from already,
a decent playtime on Team Fortress 2.
simplistic yet soothing
7)As I started embark on what i really want to do, All i wanted to do is immerse myself into crating
specific liminal creations with my favorite characters, Build places as if there were my own in reality.
To crate art and make canvassing screenshots to express myself, mostly.
Although i wouldn't play more then one session a day, a maximum of sixteen hour sessions
at best. For up till this day I use a low end laptop for using all things Video Games, Internet Usage, etc.
8)All this just in your standard gamemode; Sandbox Singleplayer
At first i just made things to impress others, I am still such a fanatic on how much fun it can be while playing
alone and sharing my screenshots and video clips with others is what still drives me to play
and it isn't the only reason to come back to, as previously mentioned;
Addons like Cinema, Wiremod and PAC3 are concepts i'd get into more
if i had a more efficient operating system.
9)Until then, I am curtain that as long as Garry's mod can be played offline.
even if the worst case scenario of all addons being removed due to not being online-compatible
for any odd reason Steam may mention in the future, It is not a assumption of it happening more
of a thought that those chances are never zero.
side letter
10)The fact that you could add anything to this game, of course taking account of copyright infringement,
I would love to learn how to make my own addons of any sort, Weapons, Models, Maps.
As stated before, only time will tell if i can get myself towards that point into
three-dimensional editing/ programming(?)
11)Personally, I am no longer worried if this game bores a lot people nowadays,
especially since this game being a little over a decade old,
This is who I am and almost nine years later,
I would come back to it for any reasons mostly being for immersive escapism,
co-operative multiplayer with friends or modding behind the scenes.
In conclusion
If you got a wide range of imagination and a fixation for crating digital things into
a "open-world" video game, I would highly recommend it for it's wide range of choices;
a vast modern shooter of course this video game being based of HalfLife.
up till wacky and absurd addtions with in this game's engine.
If this review was too biased, To that all i can say is:
yes it may not be of your interest dues to multiple reasons,
>The community having it's own sub-catagories,
>Spefic Achievments not being able to be attained currently.
>Too Child-Like for the induvidual overtime.
https://steamcommunity.com/sharedfiles/filedetails/?id=2914277605
All things do is end, To those who have came along,
They inspired others to start there journey here, and for
Those still playing this day, You are unique and You are the soul reason
why this game is still alive.
__________
https://steamcommunity.com/sharedfiles/filedetails/?id=2888565266
7.2/ 10★ ★ ★ ☆ ☆
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