To those who don’t understand the frustration about the UI…
Understand that the community isn’t only mad about the convoluted UI, but the predatory practices that are associated with it.
The UI has its problems but they aren’t only related to functionality. There’s a big push regarding monetization that has pissed off a lot of people including myself.
These include:
1) Rarities to skins.
Why are these a thing? They serve no purpose other than to create FOMO about events. They also clog up Legendary Hunters and skins with useless “common” skins. Logging on yesterday, I had to filter out the 9 or so hunters I received that I will literally never use in my life because of how basic they look. They are just filler. I guarantee you this system will be used to create a ton of low effort skins that will be labeled as “common” just to pad out future battle passes, random rewards or quest rewards.
These rarities are also incredibly inconsistent as some skins which are literally the same are being labeled as different rarities. Why? Is the same skin on a double barrel more valuable than a Winnie?
2) Charms equippable on only 1 gun.
Another useless change has been the removal of the ability to equip a charm on all of your guns. Now you can only equip that charm on one gun at a time. Why? Charms are already an extremely underutilized feature that everyone forgets about so why make it even more difficult to manage? The only reasoning behind this change is that Crytek hopes that people buy more charms to outfit each of their guns instead of running the same charm on everything.
3) COD UI
The overall interface looks a lot like recent call of dutys and there’s a reason for that. COD makes a shit ton of cash from micro transactions and cosmetics. One of the main ways they advertise these is through their UI where you are constantly bombarded with bundles, sales, and skins in the hopes that people will constantly be reminded of what they could be buying. Why was Hunt’s default home page a tab that showed skins and not the tab that lets you play the game? Sure you can chalk that up to poor UI but ask yourself why is it defaulting to the area where you can spend money and not the area where you play the game?
Also, when equipping skins, why are there ones that you don’t own next to those you do? It’s to remind you what you could buy for that gun and how much better x skin is over the one you already have. It’s a mythic skin, whereas yours is a rare, so it’s gotta be better right?!
Overall, I’ve been playing Hunt for a while now and have seen changes to the monetization many times. I remember when you used to get Bloodbonds from extracting. I remember when Legendary Hunters weren’t 1k bloodbonds each. I remember when gold cash registers were more common.
Even with all of this, I’ve purchased multiple DLCs to support the game because at its core I love it and I want it to be the best it can be. I understand cosmetics is how we the players help support the development of the game but pushing some of the game’s practices into aggressive microtransactions is not the way to go.
TLDR: The UI is bad functionally but also shows a dark path ahead regarding the future of monetization in Hunt.