I see what they were going for with this DLC-questline, but it missed the mark on what makes a "found family of misfits" dynamic fun. There’s no real gradual growth from the gang not knowing Henry to actually liking him, it just sort of just...happens? Even by the end, he still felt very much like an outsider who got asked to sit with at the cool-kids table for a week. I guess I could understand the choice to make it so, since the gangs' personality can really clash with specific types of Henry.
IN spite of that I *would* still recommend it if not for the jarring ending. It felt unfinished and left me unsatisfied. Not only is it a pain to keep the entire NPC cast alive, but you don’t even have any dialogue for or after the ending with them? it just...end? like bye, go speak with Radzig! see ya in the future (not really)?!
The cutscenes were great, but the questline desperately needed more dialogue and interactions with the gang to feel complete.
(On a personal note, I’m also not a fan of the crude humor from the NPCs who got the most spotlight—the Bear Brothers. It’s realistic for the time, sure, but I really wish I could tell them (as henry) to shut up, lmao.)