When I was started to play it was on open beta so I was decide to put a curtain on most of the glitches or technical issues and waited to game to make a full release before writing any comment.
So first if I need to confirm, yes some of the glitches still exist but worse is there is more issues to worry such as like holes in the map that you can fall without a heavy effort, AI glitches (which was a problem on open beta as well) or even in some cases AI fixes target on you and not changes it how much you try.
About story part; in open beta it was short but kinda acceptable but with later chapters that added on full release which it turned to worse. Next chapters that added start to feel less worked on and the last chapter was completely felt like I was stuck in a time loop about map design.
For the ending(s) and lore; I am not sure what to say but I guess best way to say was it feels half ended like in some part of the production they decide to change the writer or scraped a better idea and gone with a filler that might tie the loose ends but failed miserably. All chapters somehow feels like they taken from different dimensions and someone tried to put them together using cinema magic.
For gameplay; basics are not complicated, WASD is move, you have jump and sprint. There is gadgets that can do various stuffs too but understanding the AI of monsters is more vital because either you play with only looking to the ground or crouching or constantly running anyways. As I can understand monsters roam near you to give that constant pressure feeling but they mostly feel like they have no resting time, if you get into a safe house and wait for a little bit it becames more clear. Most of the times dead ends feels more safe than the safe houses for that reason. About maps; labrinths are completely randomised but you can came across with maps full of countless dead ends oftenly. Older maps feels okay but new released maps have very obvious isses that like I adressed previously on the above.
About design choice I am not sure what to say since I am on more of the side of the artistic approach. I can't be sure but monsters feels like they taken from unity asset store, I will be more optimistic if I was talking about a story based game but I expect little more design for a game which looks like focused on atmospheric experience, trying to find an exit on labrinthine with horror addition.
For now my point is 2/10 about the game.