Lamp Head is yet another construction kit template copy+paste from serial shovelware pushers, Cristian Manolachi/Atomic Fabrik. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab.
This time they ripped off a mobile app endless runner template, reskinned it, and slapped it on app stores and Steam as if it was their own game. There's no limit to how low these guys will go, stealing the work of others.
Atomic Fabrik/Cristian Manolachi/Oriplay have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself:
"Archery Simulator" = Archery Blast developed by Day Dreamz Studio
"Supreme Race on Highway" = Crashy Racing full game pack developed by SgLib games
"Police Hot Pursuit" = Endless Car Chase Game Template developed by Puppeteer
"Coins Collector " = Super Toy Cars developed by BoneCracker Games
"Space Tower Defense" = Tower Defense Complete Game developed by ADDPGAMES
"Van Van Up" = ZigZag Infinite Runner Game developed by Puppeteer
"The Zombie Smasher" = Zombie Apocalypse developed by BoneCracker Games
"Zombie Killer Drift - Racing Survival" = Zombie Apocalypse developed by BoneCracker Games
"Zombies Killer Machine" = Zombie Drive - Full Game Template developed by Puppeteer
"Office Strike - Multiplayer Battle Royale" = Shooter IO - PUN2 developed by SURIYUN
"Fix Me Up - Hospital Edition" = Hospital Doctor Games developed by Webelinx
"The Pizza Courier" = Pizza Delivery Van Driver Game developed by Zoobs Man
"The Smash Cars Tournament" = Smashy Drive developed by Game Polygon
"Waves Running Simulator" = Tsunami Escape developed by Game Polygon
"Tuk Tuk Extreme Simulator" = Tuk Tuk Rickshaw Driving Offroad Auto Game 2022 developed by Zoobs Man
"Save The Girl" = Save The Girl developed by Unity Source Code
Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard.
There's no options to change the resolution for the mobile app or customise the graphics settings. There's no way for gamers to ensure this mobile app is running at the native resolution of their displays... there's no guarantee this mobile app will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality mobile phone graphics.
The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers.
Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone.
These technical defects push this mobile app below acceptable standards for any modern PC game.
Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only appears around the same time that trading cards were applied to the mobile app... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $4 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?