A cool concept but missing a lot of important quality of life improvements as well as real content, it very quickly gets boring and frustrating. Pretty but empty.
It needs more time in development to be worth playing.
In the end I got sick of getting in and out of my mech every minute to craft things and pick up the items then constantly building, demolishing and rebuilding things (because you can't move existing structures) to make them actually fit inside my base zone that I just closed the game.
I won't play it again until it gets the QoL features it desperately needs and some real content to make them worth using.
The moment I started the game the first thing I heard was an extremely jarring voice from the robot that talks to you and this thing talks constantly, every time you fall over, run into a tree, build something, feed an animal, go to sleep, get in or out of your mech, basically anything you do. It's infuriating. One of the first things I did was go into the settings and turn voice volume to 0 because it's that annoying.
From the store page and the videos it seems like the main focus of the game would be farming but it isn't really. Farming is the first step of all crafting in the game because you need the crops which you then turn into oil, but farming takes very little effort or time. You have to water the crops every day if it isn't raining as well as harvesting them but watering, harvesting, planting seeds and fertilising them is extremely quick - this feels like a good thing because it gives you more time to craft, build or explore but then you realise that none of those things have any substance to them either.
I think the game would be better with a stronger focus on farming but it needs all of these things to be more interesting first and they just aren't.
The way progression works in this is you use the vacuum and water hose on your mech to suck up weeds or wash away slime in different areas, then at the end of the day those areas become clean and you have to go to animal nests to feed the animals in order for new resources to spawn.
The problem is that the very first resource you need after aluminium is copper which only spawns in the smallest region on the map and because the resource doesn't actually spawn until you have cleansed the area and fed the animals it was really hard to find it. I went around the entire map through all of the areas before finally finding the one spot where copper spawns.
I very nearly closed the game and refunded it because of how frustrating this was but I finally found it before then.
The thing that actually did make me quit is the item management.
Your mech is the thing that actually carries your items and it can hold an infinite number of items but has a base weight limit of 60, if you go over that you can't sprint or jump in the mech. That's fine besides the few times you might get stuck because of it but you can always drop items. However this means that when you're crafting a lot of items you have to keep getting in and out of your mech to suck up the items or carry the items 8 at a time to your mech.
The game desperately needs some automation and logistics to fix this.
The main issue is that all of the storage options available at the start of the game can only hold 60 weight like the un-upgraded mech, rather than having a limit to item number. For things like crops and oils it's not so bad but you need a lot of all of the metals, woods and stone to do anything in the game and you need several crates just for each of those resources.
You can eventually make a silo that can hold 900 weight of a single item type but these are annoying to make because of the resources you need to craft them, these are also massive and take up far too much space - with such an awful storage system the best storage should not be so tedious to make and too big for the base area around your house.
Another issue is about the houses. When you place your house it has a zone around it where, if storage crates/silos are placed inside it, crafting stations in the zone will be able to pull from those crates. The zone gets bigger for each house upgrade but it's far too small for the early houses, especially because you also need to build decorations inside the zone to get certain buffs.