So many people are using words like "Lovecraft", "Cthulhu" and "Dagon" in their games in the hope of appealing to an already existing fan base. Fans of Lovecraft's writing may purchase this game for a rich narrative experience in the form of a comic with a few interesting narrative based puzzles or decisions. Watch, as your preconceived expectations are strangled to death in front of you by the hands of a smiling developer oblivious (or perhaps not) of their own wrong doing. I didn't know what to expect for a couple of bucks, but Dev's, don't think for a SECOND that two bullets will down Dagon or that having Cthulhu show up in your game makes it a "Lovecraftian experience". Like a scared anime girl with a short skirt and no knickers I expected to enter into a room filled with hundreds of pulsating flailing tendrils, which I did at first... I then later realised the tendrils were all blushing and turning away from me shyly. I got hot, angry, flustered and could have easily stormed out in hopes of finding larger and more virile monstrosities.
This game is minesweeper for Lovecraft fans featuring a few basic puzzles tacked on as well as a quick quiz which requires you to select the right door according to corresponding answers to cryptic questions.
That last puzzle made me wish I was closer to the other end of the Autisim spectrum. I had to do it four times as I failed the followed quiz afterward (don't play games which require quick thinking when you're sick) and the accompanying music is still rinigng through my head. This puzzle will probably take up a majority of your playtime. I have no idea if getting ALL of the trophies will actually unlock anything and to be honset I mostly don't give a flying fark. For completionists, I'd recommend DYING to every threat so you can unlock all of the 'endings' (blatant god damn lies fed to me by the developer like there were ACTUAL endings based on narrative decisions.)
Regardless of my $h!t flinging it was a nice casual and enjoyable game. Couple of hours down the gurgler.