The Blood Storm DLC is Midnight Suns' fourth and final add-on. This features Storm as a recruit-able hero to the Suns and gives us a third X-Men character to the roster and brings to a near end the Vampyre story if you have the other three DLC characters.
Magik receives a call from Wolverine about Storm being in town and needing some help. Being rather close with her fellow X-Men, Magik agrees to help and joins Storm outside of an orphanage. Storm explains that she was looking to help a young kid with their latent mutant powers and bring her to Xavier's School to be trained and sheltered from a society that still holds mutants in low regard. But crisis strikes as Vampyres launch an attack on the orphanage, the three X-Men now determined to save the children inside from a fate worse than death.
Storm's play-style revolves around her cards getting upgraded as long as they remain in your hand on the next turn or having those bonuses activated with one of her cards. To be honest? She's not one of my favourite heroes to pick on missions because of it. Unless some serious upgrades and modding are done to her cards, i just frankly thought of Storm as under-powered until i had a cluster of enemies grouped up and her AOE heroic card available. At that point was she useful in clearing out enemies. Now i'm sure Storm has fans among the Midnight Suns playerbase and you might find a place for her and enjoy her combat... It just wasn't for me.
Storm, when it comes to building up aforementioned friendship will open up to The Hunter about her powers and her capabilities, questions about leadership as well as parts of her past. Developing a friendship with Storm has it's uses. Any attack she inflicts on an enemy has a chance to stun them for one turn. This could come in crucial to protect a hero on the brink of defeat or for a capitalising strike with certain cards.
In terms of Abbey upgrades and research, Storm offers upgrades to the T.H.R.E.A.T training room which can enable difficulty adjustments, enemy faction type and how many heroes can go into the training room at the same time. This actually benefits achievement hunters, cutting down the time needed to send heroes one at a time into the basic T.H.R.E.A.T room that can be unlocked with Magik's research and instead throwing in two to three with each hero counting as having completed their training trial once.
She also comes with the Rune of Force combat item which enables all Shoves to have a Forceful Knockback for one turn. Combine this with Deadpool's upgraded Taco Truck and you can have two Forceful Knockback Shoves for one turn. This might also be my least favourite DLC combat item addition for it's incredibly niche nature, moreso than Venom's Symbiote Bomb because that can have synergy with certain cards given the Bind effect it has.
Storm also comes with two fantastic alternate outfits, a more punk rock look with a mohawk and an outfit that best resembles her appearance in the 90s X-Men animated show, clear white with long hair.
I see the value in Storm's abilities and her combat, plus her Abbey upgrade is a nice to have for achievement purposes but i cannot help but feel like she's my least favourite among the four as a whole package. Not to mention her first story mission can be brutal in terms of difficulty if you haven't played through the story to actually unlock Wolverine and upgrade him and his cards, having to just rely on Magik was a pain. Her final mission is also ridiculous in the second half.
While i cannot personally recommend picking this DLC up by itself, it has far more value being included in your purchase of the Season Pass or the Legendary Edition of Midnight Suns. But i'm sure Storm has her fans in this game. You might be one of them after playing with her cards and strategy.