One of the best 3rd person perspective platformers so far in VR, and reminds me more of Lucky's Tale than AstroBot. (For those wanting more story elements and puzzles, Moss 1 and 2 are still my reference by far.)
https://steamcommunity.com/sharedfiles/filedetails/?id=3350118277
Max Mustard uses OpenXR drivers, so Meta hmd users will get optimal performance.
You do not need a fast rig to get great performance in Max Mustard. I get 80 fps in 80 Hz using an extreme res of 500% with the Index - that's an insane 45 million pixels per frame combining both eyes. The game has some jaggies and lack antialiasing, but using extreme res jaggies can be greatly reduced. My rig: RTX 3090, i9 10900K, 32GB 3200MHz, Win10 Pro and Valve Index.
You should be able to play the game just fine using for example a GTX 1060 6GB. The game plays and looks great with my old Rift CV1 too.
https://steamcommunity.com/sharedfiles/filedetails/?id=3351573847
This is an enhanced Quest port explaining the great performance. The Quest version is just 4GB, while this version is a whopping 32GB installed (31.8GB). You get the premium version here with dynamic shadows, advanced water shaders, much better lighting and more high-res textures.
https://steamcommunity.com/sharedfiles/filedetails/?id=3350120467
Within the genre, I'd probably rate the game 8.0/10 (best levels are 9/10, but some levels more like 5/10). The game has no difficulty setting, and may be too hard for kids. Some levels have too much distance between save points. While the first 5-6 levels are easy, the difficulty level quickly increases. For casual players not particularly fond of platformers, this game is not easy to recommend - because many levels will require high precision jumping and timing - and can be very frustrating.
The geometry is simple due to the Quest 2 origin, but mostly the game still looks great/fine. Just do not expect to find high-res textures and high-poly surfaces like in the best PCVR games (=games made ground-up for PCVR). I've added some screenshots here:
https://steamcommunity.com/app/922490/screenshots/
So far no crashes. A few suggestioms for improving the game:
There is snap turning, and I would love some smooth turning.
Being able to select weapon hand independently of locomotion hand would be great.
For going backwards in a level, it would be great being able to push a button to recenter behind Max.
The game only has one graphics option: Post-processing On or Off. Would be great with options for antialiasing.
When changing Hz (refresh rate) while playing, the screen goes black and the game must be restarted - it would be great to have this fixed.
Some (animated) 3D grass would work wonders :-)
Add difficulty levels so the game gets less frustrating for kids or rusty old-timers. One quick way would be to adjust prices in the shop, so playing on Easy would give access to much cheaper items - and maybe increase deflation time for some floating platforms etc.