Middle-earth: Shadow of Mordor is absolutely worth the time.
I've watched both The Lord of the Rings movie trilogies, but I'm not a hardcore fan of the franchise. However, this game completely changed that, it got me interested in reading the books and exploring the "High Fantasy" genre (which, honestly, I didn’t even know was a thing).
The story follows a typical revenge plot with some twists that unravel as the game progresses. Personally, I don’t usually care much for stories in video games, but the combat here? It's on another level. Having played two of the Arkham games, I can confidently say this game outshines them. The sense of power and fluidity is unmatched, even compared to games like Prototype and Hulk: Ultimate Destruction.
Every hit feels smooth, and within a few hours, you’re armed with a variety of combat options that integrate seamlessly. Most of the abilities are a joy to use, with only a few upgrades feeling lackluster. Once you unlock the 2x special use and lower the multiplier requirement to 5, the game becomes a chaotic, satisfying playground. You can start with a few arrows, chain into a Wraith stun and flurry, then finish off with combat brands, leaving an entire stronghold in ruins.
Visually, the graphics hold up surprisingly well for an older game, with orcs that feel gritty and realistic rather than cartoonish. While some of the side challenges can get repetitive, that’s par for the course with hack-and-slash titles.
I’ve just started playing Shadow of War, and so far, it feels underwhelming compared to its predecessor. I’m hoping I warm up to the changes after spending more time with it.
Oh, and how could I forget the Nemesis system? This feature adds a unique layer of depth by creating personal rivalries with specific orcs, making every playthrough distinct. I'll never forget Lugnak the Crippler, a relentless foe with no real weaknesses except a fear of fire. He’d always ambush me when I was already fighting multiple captains, often with no access to a campfire or grog barrel. His “shame” trait meant he wouldn’t kill me outright, he’d just hit me with two arrows to bring me near death, leave, and come back 10 minutes later to do it again. He was absolutely overpowered until I finally managed to blow up a barrel behind him. Now, he dies every single time.
If you’re looking for a game where you feel like a badass, not just in cutscenes but through your own actions, this is the one to play.