If this game was released correctly as an early access title, then I would leave it a positive review - I am unsure why it is not flagged as such as it is clearly unfinished (hell, it even has an early access style roadmap for 2025 content). Understand that if you purchase you are buying into the gamble that they will actually finish/complete the game. I'm not having a bad time with it, but it feels far from polished/what I'd expect from a full 1.0 game release.
For the pros:
-- The art style is gorgeous; really well done on that side of things
-- I've really enjoyed the world building via the little scenario scenes, lore books and readable notes you run into around the world
-- Quests are varied and interesting; if you prefer the usual fetch & kill quests, those are still available via contracts and villager rep hand-ins.
-- Item storage is decent; crafting benches pull from nearby storage, there's a quick-store keybind & storage is easy to craft/upgrade.
-- Inventory system is decent once you get a few upgrades; I like that it encourages you to explore for feathers (should have had a introduction quest/tutorial though)
-- No repair system(or arrows); nice to be able to use tools/weapons without constantly needing to repair them for once
-- I'd say the game is still decently fun despite my wall of negatives below (but needs a lot of improvement + the missing roadmap content)
For the negatives/feedback to the devs:
(you should really also show negative reviews on your 'steam review' discord channel btw)
-- Food drains crazy fast even on the easier play setting. While it's not necessarily hard to get enough food to not starve (at least after you get chickens), it is annoying needing to eat constantly. Food drain seems to have been improved with the last update (though I'd still recommend leaving 'easier survival' on in the settings).
-- Wood is weird. You need lots of wood to progress, and the only good location to gather it is on your farm. Once you clear the farm out the best thing to do is just wait for them to respawn (don't chop the stumps), as otherwise you're running miles for very sparse deposits. No way to just buy wood/plant wood trees that I've seen. Feels a bit weird to run out of wood in the middle of a forest, but it easily happens when 1 bar of steel costs 25 wood and farm buildings cost 150-500 wood. Same thing for stone but I found it far less of an issue.
-- Tools in general feel too grindy/expensive to upgrade (they not only require mats, but expensive single use kits bought from the vendor). Iron has been pretty annoying to farm - considering the amount needed to upgrade through both iron/steel tools + weapons I think it could do with a bump in respawn. There are caves scattered around the map, but the ones I've visited are very underwhelming (huge with very little in ore spawns/deposits).
-- Seeds and hay(an animal food) are capped to 12/15 per day, forcing you to run to the vendor every single day if you want more. I kinda hate this - I want to visit the farming supply vendor once a week not every single day due to some arbitrary item cap limitation. Let me just buy unlimited hay and at least 50+ seeds/day.
-- I have found animal food in general to be irritating. Hay is incredibly hard to harvest - 5-6 swipes of the copper sickles gets you maybe 1 piece of hay which is ridiculous. Growing crops for animal feed seems a better option until you realise it requires 2 corn/wheat for 1 food which is a silly expensive conversion ratio (corn = 13g x2 = animal feed = 30g, boiled eggs = 15g, go figure). My chickens would apparently rather starve than eat hay from the trough so I would have to hand feed them (which I can't be bothered with). No way to plant grass(assume they eat grass but I honestly can tell). No way to leave say 100+ food in a feeder and let them auto-feed (food trough has to be refilled daily). No way to lead animals so moving them around/fencing them in is a nightmare. Entire animal keeping system (while adorable graphically) all seems a little half-baked. No sheep/wool either but that's a minor nitpick.
-- Beehives are just stupid - you need to constantly refill them with queen bees to make honey (makes no sense whatsoever). Don't waste your mats to build one unless you want to be running around hunting wild bee hives 24/7 to keep making honey at your base. I built this first thinking it would be nice to get a couple of honey per day but no bueno (total waste of mats. Really hope they rework it to require a queen bee to build, then have it run via our crops from spring>autumn.
-- General lack of any automation for the farm (watering, animal petting/feeding). Crafting benches have tiny item queues that need to be managed constantly which interrups the flow of exploration (should let them queue at least 12-24h of items imo). This might improve when they add the family/marriage update if our partner can do some tasks, but that's a way off. It does at least rain pretty often in all seasons (but crops also dry out super fast, so it's a toss up).
-- There is no shipping box so you'll have to run to a town/vendor whenever you need to sell items (could at least allow 1000 gold worth of items to be shipped/day)
-- Night time is crazy dark in certain biomes - game needs a lantern/torch tool (and preferably a brightness slider)
-- The NPC chat system feels terrible/inexplainable/had no proper tutorial/got fed up with it instantly; I have basically ignored it for my the entire save.
-- Bugs. My animals won't eat hay from the troughs, if I cancel moving certain buildings my player falls through the floor/need to reload, mobs you're fighting will randomly vanish mid-combat, no option to upgrade tool inventory, my character is constantly losing their eyes, etc. I at least haven't come across anything that broke my save (yet).
- There's some pretty bad stuttering/performance issues; definitely something janky/some bad optimisation going on somewhere. I've had zero crashes at least.
-- NEW: Manual fishing is very tedious/time consuming. I was excited to craft the automated fishing pot - crafted one, instantly broke as soon as I looted it, not impressed. Won't craft any more as 25 hardwood for 1 fish is a total waste of resources.
-- NEW: Finally obtained a mount and while certainly a blessing speedwise, it's also full of jank. You can't melee or use tools while mounted (annoying but expected); you can however use the bow, and mounted archery is honestly the most fun I've had combat wise. You cannot loot while mounted and I really think that needs to be adjusted - very tedious to go gathering when you need to constantly dismount. The mount summon is problematic as the animal runs in from off screen and will 90% of the time get stuck in a river/fence/tree/something causing you to run around looking for it (I'd suggest they change it to have zero collision during it's summon animation).
TLDR: it's not bad but its very obviously an unfinished early-access game (that for some reason hasn't been listed as early-access). Buy at your own risk (of them not finishing it) and only if you don't mind early access bugs, general jank and some grindyness. I'd recommend checking back in a year and seeing if the game's any closer to completion/if the devs actually kept to their roadmap/mods are (hopefully) available.
NB. I didn't mention combat as a positive or negative as it just...exists (and there's quite a lot of it considering how mediocre it feels). It's certainly nothing to write home about, and the melee is super janky if you try anything outside of horizontal attacks (I played bow 95% of the time). if you expect any sort of skill based/interesting combat you will be disappointed. No spells/magic either (no idea if they plan to add magic at a later date). The monsters do look pretty cool and have have good sound design/animations...but that's about the only positive combat wise.