Originally i picked this game up craving more experiences like Max Payne, or F.E.A.R, however this game represents a much different approach to your average slowmo shooter, being much closer to games like Tony Hawk's Pro Skater, even featuring the wheeled plank of wood on a few levels as a neat gimmick. I'd call it a combo shooter with a few movement mechanics layered on top.
Basically the whole game revolves around killing enemies in a long chain, hopefully making each kill look as sick as possible. While the scoring system has a way of ranking each hit you do, the difference between a B rank and an S rank is often just dependent on how many enemies you chained into a combo.
The level design is very much 2D, only delving into the third dimension when stairs are involved. Pedro layers a bunch of mechanics on you, the levels start out relatively simple, the main challenge coming from skillfully navigating the environment while popping in and out of slowmo to keep the combo going. But it soon introduces mechanics such as ropes, different types of pulley's, levers, switches, electric barriers, basically the whole platformer shebang.
While some of these features go towards creating a unique rhythm for each level they are present in, adding some more opportunity to do sick kills along the way, a lot of these mechanics simply add an arbitrary task you have to preform in order to pass trough.
I'm all for replayability, but these gimmicks don't add a skillful challenge, they only reward repetition.
That is my main problem with this game honestly. It seems intent on building a rhythm to follow in some levels, each group of enemies spaced out just enough to allow the combo to just barely connect. However often times, there is a puzzle placed in between, and while the puzzles are extremely simple, they are sequences of actions you have to memorize and preform specifically, every time you retry the level because your combo got cut early.
The further you go into the game, the more gimmicks you are faced with, until even the enemies toughen up, at which point Pedro turns from an awesome style shooter into a long slog that demands precision and perfection.
It comes back to the whole Tony Hawk thing, while those games can be bullshit in their own right, there is no specific combo line to follow, rather you discover each line, and have to figure out how to chain them continually for massive scores. While in appearance it's a combo score system, Pedro's level ratings feel more like the 3 star angry birds rating system.
The story is non existent, and coated in humour that feels more 2014 than 2019, and the only other thing of note is the music, which does slap hard.
I'd recommend it for like 5 bucks, not for 20 tho.