This is not a game with story elements, but rather a STORY with game elements:
it's an extremely unique experience that uses videogames as a medium due to the interactiveness of it, moreso than to create "fun gameplay"
It's kind of like... A mix of those children's books with interactive flaps on them and a choose your own adventure book, so really, it's more of a "gamevideo" than a videogame.
Every "playable" part of the game (as in, parts where you're actually doing something rather than advancing the text) is carefully crafted to make you connect with Mae (the protagonist) and feel more engaged with the story on a personal level. Another cool thing about this gamevideo is that there's nothing that you as a player can do, that Mae WOULD NOT do as well. And this is brilliant, because instead of controlling Mae, you're *being* Mae. In other games for instance, it is so tempting and easy to go for the funny out-of-character option in a dialogue tree just to see the reaction out of everyone, or to do something incorrectly or to be scummy because you want to see what the so-called "bad-ending" has to offer, but NITW always stays true to Mae as a character that already exists, instead of treating her like just an avatar.
I won't elaborate further because i really want you to experience this game for yourself.
Just please be sure to be in the mood for a book before playing this "gamevideo", otherwise you might not appreciate Night in the woods for what it does right: the story, setting, ambience, music, characters, small interactive sections and vibes.