EDIT: Clan just got gutted. The main DMG dealers are now worth less than sack of dull nails. I don't recommand to buy it or play it anymore. I'm not going to change anything in original post yet. To make it clear, this Clan ended up OP, nerfs were needed but devs failed to do it accordingly. Instead they just sledgehammered it to the ground. Shame on you Shiro.
So... the idea of the Clan is actually pretty good. At least I like it. The problem I have with it is that those warriors are not that strong early, they are very expensive (gold + 2 villagers) and it takes time (unlike sending vilager *boop* and it's a warrior now) to produce them. On top of that lvling is... wierd.
Lvl1 -> 2 250xp, lvl2 -> 3 750xp, lvl3 -> 4 950xp, lvl4 -> 5 1150xp, lvl5 ->6 1350xp, lvl6 -> 7 1550xp
You have 70xp at the "start" when you turn your brawler into one of the berserkers.
Killing gives you 3xp for fox, 4 xp for wolf, 7xp for draughar, 11xp for ghost, 21xp for bear, 24xp for boar, 43xp for Jotunn.
Souls gives you 13.5xp for fox, 16xp for wolf, 86.5xp for bear and 97.5xp for boar.
This 500 xp bump between lvl 2 and 3 is too high in my opinion because not only you have half of the warband size per building, you are limited to 1 military building so to have bigger warband you need to put Arena in more zones and you can't upgrade the building nor weapons but also units on it's own aren't that strong. Plus if you have 200 fame you and one of your berserkers died you can retrieve 50% of XP he gathered. So for example, if you lost lvl 5 berserker, after retrieval he'll be still lvl 2 because of this crazy xp bump.
Boar - 12/7/75 - lvl7 12/7/142.5 - projectile resistance 2, + 11.25 hp per lvl
Wolf - 15/7/65 - lvl7 28.5/7/65 - projectile resistance 2, + 2.25 atk per lvl
Bear - 12/11/65 - lvl7 12/21.9/65 - projectile resistance 3, + 1.65 def per lvl
Fox - 14/7/65 - projectile resistance 2, atk spd 130% + 15% per lvl (220% lvl7)
Yes, they get abilities at lvl 2 and lvl 3. But untill lvl 3 they are kind of meh.
Wolf - 1st ability - gets 0.1 atk scalling with missing health.
2nd ability - his next atk hits multiple targets (max 5) applying Bloodlink for 3 sec, it's effect causes that all units with this shares negative effects and 30% of dmg any of them recive with 360 sec cd.
Boar - 1st ability - passive healing outside of combat and heal a small proportion every other wounded unit.
2nd ability - Blood Sacrifice, for 5 sec transfer 75% of his HP to all wounded troops in the zone (100% of hp lost is transferred), when this effect is active all hits boar recive heal him for 50% instead of hurting, 360 sec cd.
Fox - 1st ability - every atk of this unit reduce atk speed and move speed of the target by 10% (up to 50% max).
2nd ability - fox atks apply Hunter's Mark on the target for 4 sec slowing him for 25% (dunno if it's stacking with 1st ability) and casuing him to take 50% more dmg.
Bear - 1st ability - decrease atk of it's target by 35%.
2nd ability - when ally unit dies it grants him invincibility for 6 sec, afterwards heal him for 15% hp, 180 sec cd.
Another thing I'm sceptic about is perk Bloodthirst, units after reciving military xp recover 40% of it's value over time, max of 30% of max hp. And it sounds amazing, passive healing during combat after killing a unit, but the heal thicks are... just bad. You can tank maybe 1-2 more hits if you were able to burst someone very fast but again, those units are not that powerfull and they still can get bursted down early so this healing doesn't do much against real player, vs AI is decent. Plus the display of this is deciving if you have bright player coloure (yellow for example). Also ability to use brawler as production unit... doesn't sounds bad, they get +50% to production and get bonuses from tools but the cost of gold + 2 vilagers I honestly preffer better food silo in this slot so they are 50% cheaper to upgrade and gives 10% more production.
And lastly, Wolf/Bear getting food/wood from taking the souls is just piss useless. Early those units are just expensive to make so you want half-decent economy in place to start making them but once you have half-decent economy... you kinda... don't need those resources anymore...? Definitely not 10-15 food/wood per soul. Only fox and boar are ok because they give you gold/lore which is something that is viable all the time.
Overall I think this clan has potential so it's a thumbs up. I intentionally put all those information in this comment so people better at the game than can decide if I'm just dumb and this clan is overpowered or there is something lacking.