Ogu and the Secret Forest is a game in the style of the 2D Zeldas and is a very good game in that genre, easily worthy of the Overwhelmingly Positive rating the game currently has.
Unless you go for the true ending, which involves about 99% game completion and dumps all the fun into the landfill.
- The big problem with the true ending is that you need to fully complete all the museum collections. Some of these are reasonable, but the fish and especially the bugs are reminiscent of the figurine collections in Wind Waker and Minish Cap. To be fair, there is a mechanic that makes it easier to collect the bugs/fish you're missing; unfortunately, this mechanic is unlocked by for collecting the two sigils that I did last, is still infuriatingly random and prone to giving you the wrong item, and you still have to suffer through the other categories.
- You also are locked out of obtaining an entire category of museum collectible without a specific upgrade from a specific map region, which happens to be in the same region as the sigil I did last. I want to be very clear on this: the ability to do the middle 4 sigils in any order is great and something a lot of 2D Zelda fans will love, but there's a hidden "correct" order to do them after all and that turned the whole thing sour for me. I might not have had to grind nearly as much if I'd picked the "correct" region to do first.
As for the rest of 100% completion, there are a couple additional problems that crop up if you're foolish enough to think the worst is over:
- The biggest offender is the tennis minigame, which has an achievement (the rarest in the game, for good reason) awarded for not letting your opponent score a single point. The problem is twofold: your hits always send the ball within 5 degrees or so of straight down the court while your opponent can hit at any angle they so desire, and this is the one part of the game where the hit detection on your attacks breaks down entirely because sometimes the ball just goes through your net and you lose a point for no good reason. It took me 15 minutes of attempts just to get a successful normal victory, which is first to six points; I didn't even bother trying for the achievement.
- The next rarest achievement is cooking every dish. This requires catching a whole bunch of max level (i.e. ultra-rare) fish due to the surfeit of recipes that require one (or even two). It also involves pure guesswork for some of the recipes, particularly the fried salt (which has no use whatsoever aside from padding out your recipe book). I only got this achievement because I won the last specialty dish I was missing from a randomly-spawning minigame, I have no idea where you're supposed to get its recipe from normally. For reference, the third rarest achievement after tennis and cooking is completing the pottery display, which requires doing the pottery minigame 50 times or so and is time consuming but trivial and RNG/guesswork free.
- Upgrading your hats is unreasonably grindy for no particular reward. We're talking stacks of 5-10 very rare drops and 15-20 ores that need to be crafted through a minigame one at a time. Or 20-plus pieces of fancy grass from a plant that only drops like 1 or 2 pieces from every 100 plants you cut. Meanwhile the only upgraded hat I ever really used was the angry monkey mask that gave attack/speed buffs, and I honestly could have just used food instead.
Oh, and if I ran this game at the same time as any other programs like my web browser or Discord, either the game would crash while loading my file or the other programs would crash while the game kept running. My best guess is this is some kind of memory allocation issue, which it's truly bizarre because a 2D game should not be nearly intense enough to cause this sort of behavior when none of the 3D games I've played in the last several years had problems like this.
I did genuinely enjoy most of my time with this game, but because of the endgame grind (and minor technical problems) I can't wholeheartedly recommend it to people like me who like seeing the full endings to their games.