Let me start by saying this game is a work of art. A brilliant, frenetic masterpiece that rewards teamwork, precision, and a sprinkle of chaos. It’s a symphony of culinary madness where every player’s contribution matters, a beautifully orchestrated dance in the kitchen. But here’s the thing: it’s a dance, not a solo. It requires synchronization, coordination, and a basic level of competence that—brace yourself—Kyle simply does not possess. And when one cog in the machine is this irredeemably flawed, the entire mechanism collapses into an unholy mess of overcooked steaks and wasted time.
Kyle, if you’re reading this, take a long, hard look in the mirror. I want you to think about the countless hours Matthew and I have poured into perfecting this game. We’ve strategised, we’ve adapted, we’ve sweated blood and tears trying to lock in those three stars on every level. And yet, all of that effort means absolutely nothing when a certain gobshite named Kyle strolls into the kitchen, takes control of the meat station, and proceeds to set fire to both our steaks and our dreams.
Now, I know what you’re thinking. “But maybe Kyle is trying his best?” Oh, no, no, no. Let me be clear: this isn’t a case of someone trying and failing. This is a case of negligence. This is a deliberate act of culinary sabotage. Kyle’s incompetence isn’t just a bug in the system; it’s a full-blown virus, infecting every corner of the game with its unrelenting stupidity.
Picture this: Matthew and I are locked in, adrenaline pumping, perfectly chopping onions and plating dishes with the grace of seasoned professionals. The timer is ticking down, and we’re one dish away from absolute glory. And then—bam—Kyle strikes. He overcooks the steak. AGAIN. Now, instead of delivering that last critical dish, we’re sprinting around the kitchen, trying to salvage what’s left of our dignity while Kyle stands there looking as useless as a spatula in a soup pot.
It’s not just the steaks, by the way. Oh, no. Kyle’s gobshitery knows no bounds. He’ll ignore the rice until it boils over, chuck random ingredients into pots, and—God help us—he’s been known to throw plates into the bin. Yes, you read that correctly. While Matthew and I are breaking our backs trying to keep the kitchen afloat, Kyle is out here chucking perfectly good plates into the void like he’s got some vendetta against porcelain.
At this point, it’s no longer about the game. It’s about principle. It’s about the sheer audacity of one man to ruin an entire experience for two innocent bystanders. Kyle, you are the culinary equivalent of stepping on a LEGO. You are the human embodiment of a wet sock. You are the reason why Matthew and I are seriously considering uninstalling this game, not because it’s bad—no, it’s brilliant—but because we simply cannot endure another moment of your unrelenting idiocy.
And let’s talk about the excuses, shall we? Every time we confront Kyle about his gobshite behavior, he comes up with the most ludicrous justifications. “The controls are weird.” “I didn’t see the timer.” “I thought you said to cook the steak twice.” Are you hearing this? Matthew and I are out here performing miracles, juggling six orders at once, and Kyle can’t even grasp the concept of medium-rare.
It’s gotten to the point where we’ve had to create contingency plans specifically to work around Kyle’s incompetence. One of us has to shadow him at all times, ready to swoop in and correct his mistakes before they spiral into a full-blown disaster. Do you know how humiliating that is? To have to babysit a grown adult in a video game? It’s like playing chess with someone who thinks the pawns are edible.
In conclusion, this game is brilliant. It’s a masterpiece that I would recommend to anyone who enjoys a good challenge and has even a shred of teamwork ability. But if you have a Kyle in your life, do yourself a favor: don’t play with him. Save yourself the heartache, the frustration, and the inevitable shouting matches that will arise when he inevitably overcooks the steak for the seventh time in a row.
Kyle, if you’re still reading, know this: Matthew and I could have been legends. We could have conquered this game, reached the pinnacle of culinary greatness, and basked in the glory of our hard-earned victories. But no. Thanks to you, we’re stuck here, drowning in a sea of burnt steaks and shattered dreams. You’re not just a gobshite, Kyle. You’re the gobshite. The final boss of failure. The reason why brilliance so often goes unfulfilled.
To anyone else reading this, if you value your sanity, either play this game with competent friends or prepare yourself for the nightmare of a lifetime. And if you ever encounter a Kyle, run. Run far, far away, and never look back.