You have to recommend this game, at least I don't feel like I have a choice in the matter.
This game is very funny so unsurprisingly character dialogue is a high point. The camera work is used to great effect to create comedic moments often in combination with characters' reactions or some juxtaposition. There's loads of quality, witty writing or puns and I mean the good stuff, not the garbage you see everywhere these days.
The performance is overall good, my framerate was around 200 throughout at max settings though there were instances of stuttering under repeatable conditions and some minor visual bugs. Fidelity isn't a focus here, graphically the game is a shored up iteration on the original, which isn't a problem owing to the impressive art and environment design.
I found the characters and their stories reasonably compelling, but some far more than others. Trying to sell the interns as comrades at the end was a mistake, those guy are jerks. I like most everyone else.
This is deeply faithful to the original; you can tell this is a work of love from a team for whom the first game mattered and this is partly why I feel compelled to review positively. However, this faithfulness is to its detriment. The gameplay, exploration and platforming is boring as your abilities aren't used enough or in interesting ways. Your abilities are used, but never more than two at a time due to the insane equipping system which really should have been buried with the first game. There are 9 powers in the game, but you can only have 4 equipped at once. To switch which is equipped you open a menu and swap one out, which pauses the game. You have to do this CONSTANTLY and completely interrupts the gameplay, including during combat since some enemies require certain abilities to fight them at all.
About the combat briefly, it's easy and not that interesting. Most enemies have a hard counter ability so, as I say, you end up pausing to switch a lot. it's fine. You will take a lot more damage from falling off during platforming than you ever will from combat. I died once in the game but you can get an item which nullifies death, so I never reached a fail screen in my 21 hours played.
When I was having fun, the game was doing something unique or interesting, but this was hit or miss and a lot of the regular moving from platform to platform sections were a snoozefest. I think one additional movement ability that you don't have to equip would have been a welcome addition.
Buy on sale, there's a lot to love but getting from one good bit to another unfortunately requires gameplay.